Texture Info
| ID | all-christmas-digital-paper-seamless-pbr-christmas-digital-paper-texture-with-festive-trees-4 |
| Category | All Christmas Digital paper |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless 3D PBR texture showcases a festive pattern of hand-painted Christmas trees adorned with various decorative elements such as baubles, stars, and snowflakes, arranged on a creamy off-white background. Rich shades of deep green and warm red dominate the composition, complemented by elegant gold accents that highlight ornament details and star shapes. The texture features a subtle embossed effect that mimics raised decorations on the trees and ornaments, adding visual depth and tactile appeal. The surface appears smooth with a slight gloss on the baubles and ornaments, suggesting a polished and festive finish without visible damage, dirt, or wear. Detailed brushstroke patterns on the trees give this texture a handcrafted, artistic feel, evoking a cozy, nostalgic holiday atmosphere. Being fully seamless and tileable at 4K resolution, it ensures consistent repetition without visible edges, making it ideal for 3D environments, game assets, and product renderings. Compatible with major software like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, this texture fits perfectly for digital paper designs, Christmas-themed props, packaging visualization, animated backgrounds, and festive VR/AR scenes. Its warm color palette and detailed ornamental design work well in holiday decorations, gift wrap simulations, and cozy interior design visualizations, bringing a unique, cheerful charm to any seasonal 3D project.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.