Featuring Pixelated Christmas Trees and Snowflakes

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Featuring Pixelated Christmas Trees and Snowflakes seamless PBR texture preview
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Texture Info

IDall-christmas-digital-paper-seamless-pbr-christmas-digital-paper-texture-with-trees-8
CategoryAll Christmas Digital paper
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D PBR texture mimics a digital paper or knit fabric pattern, combining traditional Christmas motifs with a pixel-art style. The pattern consists of alternating rows of stylized navy blue Christmas trees and red snowflakes set against a clean white backdrop. The texture’s design is composed of small pixel blocks, creating a cross-stitched or knitted impression resembling a festive winter sweater. The surface appears matte and soft, evoking the feel of woven fabric, with slight vertical striping that simulates fabric weave lines. Red and navy blue geometric bands frame the primary motifs, adding visual rhythm and balance. The texture is free of distress, dirt, or wear, maintaining a crisp, clean look suitable for digital paper or decorative textile visualizations. As a fully tileable PBR-ready asset, it works flawlessly in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, supporting realistic lighting and shading. Ideal for holiday-themed interior visualizations, gift wrap designs, and stylized game environments, this texture brings warmth and charm to 3D projects requiring festive, pixel-patterned surfaces. Its distinctive holiday symbolism and clear, repetitive motifs make it versatile for both close-up renders and background decor in seasonal scenes.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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