Texture Info
| ID | all-easter-digital-paper-seamless-pbr-easter-bunny-pattern-digital-paper-texture |
| Category | All Easter Digital paper |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Tileable | Yes |
Source and license review
- Source type
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- Source
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- Original asset ID
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- Original license
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- Import method
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- Review status
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- Review date
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This seamless 3D PBR texture showcases a charming and playful design of stylized Easter bunny heads in pastel colors, arranged in neat horizontal rows. The pattern alternates bunnies in light turquoise, lavender, pink, and lime green, each with minimalistic facial features including cheeks, noses, and eyes. Between the rows of bunnies, small, bright yellow tulips with green stems add a fresh and cheerful floral accent. The background is clean white, enhancing the vivid pastel tones and creating a light, airy feel. As a digital paper texture, it features a perfectly tileable and seamless pattern, ideal for applications requiring repeated usage without visible borders or distortion. This texture is PBR-ready, supported by its flat, clean appearance and consistent color blocking, ensuring compatibility with a variety of 3D software such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Its smooth, matte surface and whimsical springtime aesthetic make it particularly suited for festive product renderings, children’s game environments, packaging designs, greeting cards, and Easter-themed props or architectural visualizations that benefit from a cute, organic style. This texture adds a joyful, playful mood to digital scenes, bringing holiday spirit and bright coloration in a compact, well-organized pattern that balances fun with visual simplicity.
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Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
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FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.