Texture Info
| ID | all-easter-digital-paper-seamless-pbr-easter-bunny-and-egg-digital-paper-texture-10 |
| Category | All Easter Digital paper |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless 3D PBR texture presents a charming, hand-painted style illustration of cute Easter bunnies wearing striped sweaters, each holding a differently colored speckled egg. Set on a soft, muted green background with subtle grassy details, the pattern evokes springtime warmth and festive cheer. The bunnies display realistic fur shading and expressive eyes, while the eggs exhibit varied pastel tones — pink, yellow, blue, green, purple — with natural speckles that enhance their visual interest. Surface texture is smooth and matte in appearance, mimicking painted digital paper rather than a physical material like fabric or stone. No wear, dirt, or damage is visible; the clean, polished look suits bright, happy, family-friendly digital art. As a fully tileable PBR-ready texture at 4K resolution, this digital paper pattern is optimized for use in 3D modeling, game environments, architectural visualizations, and VFX pipelines. It integrates easily with popular engines and software such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. This texture is ideal for adding a playful, seasonal Easter theme to product renders, digital backgrounds, packaging, greeting cards, or animated scenes. Its seamless repeat ensures a smooth and continuous pattern across large surfaces, making it a versatile asset for holiday-themed design projects with a handmade aesthetic.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.