Enhance your 3D projects with our seamless painted plaster texture, designed specifically for PBR workflows. This tileable texture features a captivating blue hue, perfect for creating artistic and decorative surfaces. With resolutions ranging from 1K to 8K, it provides exceptional detail and realism for various applications, whether in games, architectural visualizations, or digital art. The texture set includes BaseColor, Normal, Roughness, Ambient Occlusion, and Height/Displacement maps, ensuring versatility and ease of use. Ideal for artists and developers looking to add unique character to their environments, this painted plaster texture stands out with its fine finish and intricate details, making it a valuable addition to your texture library.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.