Rock Seamless PBR Texture Tileable Surface Natural Dark Rough Granular

Seamless / tileable. License: AITextured Free Commercial License (FCL) v1.1. Free personal and commercial use. Raw resale, standalone redistribution, mirroring/scraping, competing asset packs, and AI/ML training are not allowed without written permission. Attribution is not required, but appreciated..

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Seamless PBR rock texture in dark tones
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Texture Info

IDrock_seamless_pbr_texture_tileable_surface_natural_dark_rough_granular
CategoryRock
FormatsWEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
Maps:BaseColor, Normal, Roughness, AO, Height/Displacement, ORM
Color profilesRGB
TileableYes
This seamless PBR rock texture is designed for versatility in various 3D applications, offering high-resolution options ranging from 1K to 8K. The texture features a natural, dark appearance with a rough, granular finish that adds realism to any project. Ideal for game design, architectural visualization, and digital artwork, this tileable texture ensures a smooth and consistent look across large surfaces. Each texture includes BaseColor, Normal, Roughness, Ambient Occlusion, and Height/Displacement maps, making it suitable for a wide range of rendering engines. Enhance your projects with this high-quality rock texture that perfectly captures the essence of natural stone.

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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