Seamless 3d texture pbr 8k clay brick facade surface for traditional architectural designs free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k clay brick facade surface for traditional architectural designs

IDseamless-3d-texture-pbr-8k-clay-brick-facade-surface-for-traditional-architectural-designs
Architecture
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture showcases a traditional clay brick facade, meticulously crafted to replicate the intricate geometric pattern of rectangular bricks laid in a running bond arrangement. Each brick exhibits subtle variations in size and surface relief, with clearly defined grout lines and brick mortar joints that contribute to a natural, handcrafted appearance. The base material is classic fired clay, composed primarily of finely ground shale and natural clays, which are shaped and kiln-fired to achieve their characteristic hardness and reddish-brown hues. The bricks’ surface reveals a slightly porous texture, indicative of their mineral composition and firing process, allowing for realistic light interaction and weathering effects.

The mortar filling the joints is modeled as a cementitious binder composed of lime, sand aggregates, and water, which cures into a durable yet slightly rough matrix. This mortar displays fine aggregate grains and minor surface imperfections, enhancing the tactile authenticity of the texture. Over time, the facade has been subtly weathered, exhibiting remnants of faded paint and mineral deposits that suggest prolonged exposure to environmental elements. These weathering details are finely integrated into the surface finish, which is predominantly matte with a low specular reflection, characteristic of unpolished clay bricks and aged mortar surfaces.

From a PBR perspective, the BaseColor (Albedo) map captures the warm red and ochre tones of the fired clay bricks with muted gray-beige mortar hues, including nuanced color shifts caused by weathered paint residues. The Normal map provides detailed surface relief, emphasizing brick edges, porous pits, and mortar joint texture to enhance lighting realism. Roughness values are varied across the texture, with higher roughness on matte brick faces and slightly smoother areas on mortar joints, while the Metallic channel remains consistently low to represent non-metallic ceramic and cement materials. Ambient Occlusion enhances depth perception in recessed mortar lines and brick crevices, and the Height/Displacement map defines the subtle elevation differences between bricks and mortar, allowing for enhanced parallax and tessellation effects.

The texture is rendered at an ultra-high 8K resolution, ensuring exceptional detail for close-up architectural visualization and high-fidelity modeling in Blender, Unreal Engine, and Unity environments. Its seamless nature allows for large-scale facade coverage without visible tiling or pattern repetition, making it suitable for both exterior wall surfaces and detailed environment assets. For optimal use, adjusting the UV scale to match real-world brick dimensions will maintain proportionate detail, while fine-tuning roughness can simulate varying degrees of weathering or surface contamination. Additionally, blending height and normal maps can enhance depth perception without excessive geometry displacement, preserving performance efficiency.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.