Seamless 3d texture pbr 8k marble slab surface for luxurious architectural designs free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k marble slab surface for luxurious architectural designs

IDseamless-3d-texture-pbr-8k-marble-slab-surface-for-luxurious-architectural-designs
Architecture
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents a polished marble slab surface, meticulously crafted for luxurious architectural environments. The base material is a natural metamorphic stone composed primarily of recrystallized carbonate minerals, giving it the distinctive veined and crystalline appearance characteristic of high-quality marble. The geometric form is that of large rectangular stone tiles with subtle grout lines that delineate individual slabs, enhancing the realism and allowing for versatile application across floors, walls, or countertops. The smooth, polished finish highlights the marble’s depth and natural variations, reflecting light softly to simulate a refined and elegant stone surface.

The texture’s composition includes a dense stone substrate bound tightly by calcite crystals, responsible for its hardness and slight translucency. The veining patterns are formed by mineral impurities such as iron oxides and graphite, creating organic streaks and subtle color shifts within the primarily white and cream base hues. The grout lines, representing a cementitious binder, provide contrast and structural separation between tiles, designed with a slightly rougher surface to distinguish them from the glossy marble slabs. Porosity in the marble is minimal due to its polished finish, reducing water absorption and wear, which is accurately represented in the texture’s roughness and ambient occlusion maps.

Utilizing physically based rendering (PBR) workflows at an ultra-high 8K resolution, this texture incorporates detailed maps to maximize realism. The BaseColor (Albedo) channel captures the intricate coloration and veining without baked lighting effects, while the Normal map conveys the subtle micro-relief of the polished stone and grout lines. The Roughness map emphasizes the contrast between the glossy marble slabs and the matte grout, allowing precise control over surface reflectivity. A non-metallic Metallic channel reflects the stone’s natural composition, and the Ambient Occlusion map enhances depth perception in crevices and grout gaps. Additionally, the Height/Displacement map enables accurate geometric detail for advanced rendering engines.

This 8K seamless marble slab texture is fully optimized and compatible with Blender, Unreal Engine, and Unity, supporting photorealistic visualization and real-time applications alike. For best results, it is advisable to adjust the UV scale to match the desired tile size in your scene, ensuring that the grout lines maintain their proportional width and the veining appears natural. Fine-tuning roughness values can further refine the polished effect, while blending height and normal maps can enhance surface depth without excessive geometry, suitable for both interior architectural renders and game environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.