Seamless 3d texture pbr 8k tile floor surface with grout lines for realistic interior architecture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k tile floor surface with grout lines for realistic interior architecture

IDseamless-3d-texture-pbr-8k-tile-floor-surface-with-grout-lines-for-realistic-interior-architecture
Architecture
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents a highly detailed ceramic tile floor surface, designed with carefully modeled grout lines that define each tile’s geometric form. The tiles are square with subtle chamfered edges, creating a realistic pattern that mimics common interior architectural flooring. The base material is a fired ceramic body, composed primarily of a dense clay substrate mixed with mineral additives, providing structural integrity and durability. The grout lines are formed from a cementitious adhesive with fine sand aggregates, filling gaps between tiles and exhibiting slight porosity that contributes to the subtle surface variation and weathering effects visible in the texture.

The texture’s surface finish is a low-sheen, slightly matte ceramic glaze that has been naturally worn over time, revealing fine floor scratches and scuff marks resulting from daily foot traffic. Pigments embedded within the ceramic glaze give the tiles a warm, neutral hue with faint tonal variations, enhancing the organic feel of the material. This nuanced color distribution is captured in the BaseColor (Albedo) map, while the Normal map emphasizes the micro-relief of the grout depth, tile edges, and surface imperfections. The Roughness channel reflects the semi-matte finish, offering a balanced reflectivity that avoids harsh glossiness but still suggests a subtly polished surface. The Metallic map is effectively black, consistent with non-metallic ceramic materials, while the Ambient Occlusion adds depth by accentuating crevices and grout recesses. The Height/Displacement map captures the shallow relief between tile and grout, enabling photorealistic depth effects in renders.

Rendered at an impressive 8K resolution, this texture ensures exceptional clarity and detail, making it ideal for high-end interior architectural visualizations. Its seamless design allows for extensive tiling across large floor areas without noticeable repetition or seams, maintaining immersion in both residential and commercial environments. The texture is fully compatible and optimized for use in Blender, Unreal Engine, and Unity, supporting physically based rendering workflows that demand accurate material responses under varied lighting conditions.

For practical integration, it is recommended to adjust the UV scale carefully to match real-world tile dimensions, ensuring proportional and believable flooring. Additionally, fine-tuning the Roughness map can help adapt the texture’s reflectivity to different lighting setups or stylistic needs, while blending the Height and Normal maps can enhance the perception of depth and surface detail without excessive geometry displacement, optimizing performance for real-time engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.