Texture Info
| ID | autumn-leaves-seamless-pbr-cartoon-autumn-leaves-pattern-texture |
| Category | Autumn Leaves |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless PBR texture showcases a lively, stylized cartoon pattern of autumn leaves and acorns. The material type is flat, graphic artwork designed for 3D applications rather than realistic organic renderings. The pattern consists of various leaf shapes including maple, oak, and other deciduous varieties in solid color fills with simple black vein details. The color palette features warm autumnal shades of red, orange, yellow, brown, and green scattered evenly across a light cream background. Acorns and small berries in matching earthy tones add extra decorative elements, enriching the composition. The texture is smooth, with no surface roughness or glossiness, maintaining a flat, clean vector-art appearance. This makes it perfect for use in stylized 3D models, seasonal decor props, game assets, and UI elements requiring vibrant fall themes. As a tileable, PBR-ready 4K texture, it can be seamlessly repeated without noticeable borders and smoothly integrated into software like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Its cheerful, hand-drawn aesthetic fits perfectly in casual, family-friendly games, educational 3D scenes, animated environments, or stylized architectural visualizations needing a warm autumnal touch. This unique texture combines playful design with practical 3D readiness, making it an excellent asset for digital artists and developers aiming to capture the essence of autumn in a fun and colorful style.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.