Coarse Sand Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Coarse Sand Seamless Texture

IDcoarse-sand-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the Coarse Sand Seamless Texture a meticulously crafted tileable texture designed within the basic-materials category to bring authentic coarse sand surfaces into your 3D projects. This texture captures the granular composition of natural sand composed primarily of quartz and feldspar mineral grains bound loosely by fine silicate particles. The surface exhibits subtle porosity and gentle weathering effects that reflect its organic origins while the color palette features warm earth tones with muted beige and light brown hues influenced by natural oxide layers and mineral impurities. The texture’s surface finish is matte with a slightly roughened feel replicating the unpolished natural state of exposed sand and its grain orientation is randomly distributed to enhance realism and avoid repetitive patterns in large-scale scenes.

In physically based rendering (PBR) workflows this coarse sand seamless texture translates into a detailed BaseColor or Albedo channel that faithfully reproduces the nuanced color variations and subtle pigment dispersal. The Normal map emphasizes the uneven surface and grain structure enhancing depth and light interaction without adding geometry. The Roughness channel reflects the texture’s natural matte finish with moderate variability simulating how light scatters across the porous sand particles. There is minimal to no Metallic influence consistent with the non-metallic nature of sand. Ambient Occlusion adds gentle shadowing within crevices and grain clusters boosting the perception of depth. Height or Displacement maps provide subtle relief crucial for close-up renders or parallax effects emphasizing the texture’s characteristic coarse granularity.

This tileable coarse sand seamless texture is available in ultra-high resolutions up to 8K ensuring exceptional detail retention across expansive surfaces. It is optimized for immediate use in real-time environments and cinematic renders alike seamlessly integrating with popular 3D software such as Blender Unreal Engine and Unity. The seamless tiling feature guarantees flawless repetition allowing you to cover vast terrain or level dressing areas while maintaining consistent detail fidelity. This AI-generated texture balances crisp detail with controlled noise producing a natural and believable appearance that adapts well to diverse lighting conditions.

For best results adjust the UV scale to fine-tune grain size according to your scene requirements and experiment with roughness settings to match the specific lighting rig ensuring the coarse sand material remains grounded and realistic. Additionally subtle modulation of height or parallax intensity can significantly enhance surface depth without compromising performance. Whether for environment art architectural visualization or material studies this tileable coarse sand seamless texture accelerates your iteration loop while delivering high-quality photorealistic results.

The AI-generated coarse sand seamless texture offers a realistic PBR appearance with detailed basic-materials textures and an accurate 3D preview for enhanced material composition analysis.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.