Polished Plaster Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Polished Plaster Seamless Texture

IDpolished-plaster-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Polished Plaster Seamless Texture offers a meticulously crafted representation of a refined plaster surface designed to bring realism and sophistication to your 3D projects. This texture emulates a mineral-based plaster substrate typically composed of finely ground calcium carbonate mixed with organic binders and subtle aggregates that provide a delicate grain and slight porosity. The polished finish is achieved by smoothing the surface to a soft sheen highlighting natural variations in tone and texture without overwhelming glossiness. Pigments and oxide layers lend subtle color shifts and depth contributing to the organic slightly mottled appearance characteristic of high-quality plaster. This intricate composition is faithfully captured across PBR channels: the BaseColor (Albedo) reveals soft muted earth tones with gentle gradients; the Normal map conveys the fine grain and delicate undulations; Roughness balances between smooth and matte to simulate the polished yet tactile surface; Metallic remains at zero reflecting the non-metallic nature of plaster; Ambient Occlusion enhances subtle shadows in crevices; and Height/Displacement maps provide realistic depth and surface relief enhancing physicality in renderings.

Crafted at an impressive resolution up to 8K this seamless polished plaster texture ensures exceptional detail and clarity making it ideal for large-scale surfaces in architectural visualization game environments product mockups and interior staging. Its tileable nature allows the pattern to repeat flawlessly without visible seams maintaining a clean and continuous look across any surface area. Engineered to work seamlessly with leading 3D platforms like Blender Unity and Unreal Engine the texture requires minimal setup speeding up your workflow while delivering high fidelity results. The balance of crisp detail with controlled noise produces a natural and believable finish that enhances the realism of your scenes.

For optimal use it is recommended to match the texel density across all assets to ensure consistent texture scaling and avoid distortion. When applying the texture carefully adjust your UV scale to maintain the natural grain and pattern proportion. Additionally fine-tuning the roughness values can help achieve the right interplay between matte and polished areas mimicking the subtle surface variations of real plaster. Leveraging the Height/Displacement maps in your shader will add convincing depth particularly in close-up shots or when using parallax mapping techniques enhancing the immersive quality of your materials.

The seamless polished plaster seamless texture offers a polished plaster seamless texture with tileable polished plaster seamless texture properties enhanced by ai texture polished plaster seamless texture integration and basic-materials textures for accurate 3D preview and realistic PBR appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.