Coarse Fabric Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Coarse Fabric Seamless Texture

IDcoarse-fabric-seamless-texture
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Coarse Fabric Seamless Texture is a meticulously designed tileable texture that authentically represents a rugged woven fabric material. This texture simulates a base substrate composed of thick polymer fibers tightly interlaced with natural organic threads creating a dense durable textile surface. The coarse weave exhibits subtle variations in fiber thickness and orientation contributing to its characteristic roughness and tactile appeal. The fabric’s surface finish reflects a slightly weathered state with moderate porosity where tiny gaps between fibers allow for gentle light diffusion without compromising structural integrity. Pigments embedded within the yarns provide a muted earthy color palette enriched by natural dye layers that enhance depth and realism. The texture’s composition is ideal for materials requiring a robust tactile quality such as upholstery heavy-duty garments or industrial textiles.

This tileable coarse fabric seamless texture excels in physically based rendering (PBR) workflows with expertly balanced texture maps that capture the material’s nuanced properties. The BaseColor (Albedo) channel highlights the fabric’s natural coloration and subtle pigment variations while the Normal map accurately conveys fiber contours and the irregular weave pattern adding tangible depth to the surface. The Roughness map reflects the fabric’s moderate matte finish providing a realistic interplay of diffuse and specular reflections without appearing overly shiny or flat. Metallic values remain at zero consistent with non-metallic textile fibers. The Ambient Occlusion map emphasizes the shadows cast within fiber intersections and weave recesses enhancing overall dimensionality. Height or Displacement maps subtly define the raised fiber bundles and woven ridges contributing to an authentic tactile impression in close-up renders. All channels are delivered at up to 8K resolution ensuring crisp detail and seamless scaling across large surfaces without visible seams or repetition artifacts.

This carefully curated coarse fabric seamless texture integrates seamlessly into popular 3D software such as Blender Unreal Engine and Unity supporting rapid iteration workflows and high-fidelity visualization. Its tileable design ensures the pattern repeats flawlessly across extensive meshes used in architectural visualization game environments product mockups and interior staging maintaining visual continuity and realism. For optimal results it is recommended to pair this texture with subtle ambient occlusion and a light normal pass to enhance surface breakup and prevent oversharpening. When applying the texture adjusting the UV scale to suit the mesh size can help preserve the natural fabric grain while fine-tuning the roughness channel allows for precise control over the surface glossiness to match different lighting scenarios and material interpretations.

The AI-generated coarse fabric seamless texture offers a detailed realistic PBR appearance that enhances fabric textures with a continuous seamless coarse fabric seamless texture visible in the 3D preview.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.