Matte Carbon Fiber Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Matte Carbon Fiber Seamless Texture

IDmatte-carbon-fiber-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Matte Carbon Fiber Seamless Texture is a meticulously crafted digital material designed to replicate the complex composition and appearance of carbon fiber composites with a matte finish. This texture represents a high-performance polymer substrate interwoven with ultra-fine carbon fibers arranged in a tight consistent weave pattern. The matte surface finish minimizes reflections highlighting the subtle micro-texture and natural fiber orientation typical of non-glossy carbon fiber laminates. The base color channel captures the characteristic deep charcoal and muted gray tones influenced by the embedded pigments and the interplay of light with the fiber bundles. The normal and height maps emphasize the fine weave structure and subtle surface irregularities from the fiber orientation and resin matrix contributing depth and realism without exaggerated bumpiness. The roughness channel is balanced to convey a soft diffuse reflection typical of matte surfaces while the metallic channel remains low to accurately reflect the non-metallic nature of the polymer-carbon fiber composite. Ambient occlusion enhances the perception of weave depth and fiber intersections reinforcing the material’s structural complexity.

This tileable matte carbon fiber seamless texture supports ultra-high resolutions up to 8K ensuring exceptional detail retention even in large-scale applications. It is optimized for real-time rendering and cinematic workflows making it ideal for use in Blender Unreal Engine and Unity. The seamless tiling capability allows expansive coverage without visible repetition maintaining consistent visual quality across vast surfaces. The texture’s AI-driven creation pipeline prioritizes micro-detail fidelity and structural consistency delivering a production-ready asset that integrates smoothly into 3D projects focused on basic-materials. Whether applied for automotive interiors aerospace components or high-tech consumer products this texture provides a convincing simulation of matte carbon fiber surfaces suitable for level dressing material studies and detailed scene composition.

When utilizing this ai texture matte carbon fiber seamless texture adjusting the roughness intensity to align with your lighting environment can significantly enhance realism. Fine-tuning the UV scale is recommended to match the fiber pattern density to your model’s dimensions preserving the natural look of the weave. Additionally subtle manipulation of the height or parallax effect can emphasize the material’s tactile quality without overwhelming the surface detail. These adjustments help maintain the balance between micro-detail and overall material cohesion ensuring the texture remains grounded within your scene’s lighting rig and enhances the visual fidelity of your 3D preview or real-time renderings.

The basic-materials textures feature a seamless matte carbon fiber seamless texture that provides a consistent matte carbon fiber seamless texture surface ideal for realistic PBR material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.