Modern Straw Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Modern Straw Seamless Texture

IDmodern-straw-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Modern Straw Seamless Texture offers a highly detailed and naturalistic representation of straw material designed with a focus on organic composition and structural realism. This texture mimics tightly bundled straw fibers showcasing the intricate grain orientation and subtle variations typical of dried plant stalks. The base substrate is organic characterized by fine fibrous strands bound together with natural adhesives simulating the slight porosity and uneven surface typical of straw. Its surface finish appears matte with occasional rough patches and minor weathering effects reflecting the natural wear and texture of straw bundles exposed to the elements. Subtle color variations and warm golden-yellow pigments enhance the realism replicating the effect of natural sunlight on straw while maintaining a consistent hue across large areas.

Technically this texture is created to integrate seamlessly into PBR workflows with detailed channel mapping that supports realistic rendering. The BaseColor/Albedo channel captures the straw’s natural yellowish tones and slight color shifts while the Normal map emphasizes the fine fiber detail and subtle surface irregularities that give depth and tactile quality. The Roughness map controls the matte finish balancing diffuse light reflection to prevent unwanted glossiness and the Metallic channel is minimal reflecting the organic non-metallic nature of straw. Ambient Occlusion enhances shadowing in crevices between fibers adding dimensionality and the Height/Displacement channel provides micro-relief for enhanced surface depth in 3D applications. This comprehensive channel setup ensures the texture remains visually cohesive and clear even when applied on large UV islands.

With a resolution of up to 8K the Modern Straw Seamless Texture is ideal for high-end archviz game environments product mockups and interior staging where fine detail and realism are paramount. It supports tileable seamless patterns enabling smooth repetition without visible borders or seams which is essential for large-scale surfaces. The texture works out-of-the-box in popular engines and software such as Blender Unity and Unreal Engine ensuring a fast and efficient iteration loop for artists and developers. For optimal results adjusting the roughness and normal map intensity to match your lighting rig helps keep the material grounded in the scene while scaling the UVs carefully preserves fiber detail without distortion maintaining the natural appearance of straw across various assets.

The tileable modern straw seamless texture offers a highly detailed basic-materials texture with an ai texture modern straw seamless texture design that ensures consistent PBR appearance and 3D preview accuracy for modern straw seamless texture applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.