Dull Stone Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Dull Stone Seamless Texture

IDdull-stone-seamless-texture
Stone
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Dull Stone Seamless Texture presents a finely crafted stone surface characterized by a naturally muted matte finish that avoids glare or shine. Composed primarily of a dense mineral substrate typical of sedimentary rock this texture captures subtle variations in grain orientation and porosity reflecting slight weathering effects that lend authenticity to the material. The surface exhibits a softly roughened unpolished quality enhanced by a balanced distribution of mineral aggregates and microscopic fissures. Pigmentation derives from earthy oxide layers and mineral deposits contributing to a consistent yet dynamic BaseColor/Albedo channel that mirrors the stone’s natural hues without artificial saturation.

In physically based rendering (PBR) workflows this dull stone texture excels in conveying realistic material properties. The Normal map highlights delicate surface irregularities and fine grain detail giving depth without excessive bumpiness. Roughness values are moderate to high ensuring a non-reflective matte appearance that diffuses light evenly across the surface. The Metallic channel remains minimal as stone lacks metallic qualities while Ambient Occlusion intensifies the perception of crevices and texture depth enhancing visual cohesion even on expansive UV islands. Height and Displacement maps subtly emphasize surface undulations and weathered relief perfect for realistic parallax effects in 3D environments.

Available in high resolution up to 8K and offered in versatile PNG and WEBP formats this tileable dull stone seamless texture integrates seamlessly into modern digital content pipelines. It is optimized for immediate use in leading 3D software such as Blender Unity and Unreal Engine supporting rapid iteration and look development for environment art architectural visualization and concept prototyping. To maximize visual fidelity it is recommended to maintain consistent texel density across all assets and carefully scale UVs to prevent texture stretching. Adjusting roughness levels can further tailor the stone’s matte finish to specific lighting conditions or artistic direction.

Overall this AI-generated dull stone seamless texture combines high-quality detail with controlled noise and natural color variation making it an ideal choice for 3D artists seeking a believable weathered stone surface. Its robust material composition and PBR channel integration ensure versatility and realism in any project requiring authentic stone textures with a subdued non-reflective aesthetic.

The ai texture dull stone seamless texture offers a consistent dull stone seamless texture ideal for PBR materials providing a realistic 3D preview with a seamless dull stone seamless texture finish that enhances surface detail without glossiness.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.