Matte Foam Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Matte Foam Seamless Texture

IDmatte-foam-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the Matte Foam Seamless Texture a premium addition to the basic-materials textures collection designed for high-quality digital projects. This tileable matte foam seamless texture replicates the subtle porous structure of polymer-based foam materials characterized by an even distribution of microscopic air-filled pockets within a dense yet lightweight substrate. The composition typically involves a polymeric binder matrix enhanced with finely dispersed fibers or microcellular aggregates which create a soft diffused surface finish without gloss or shine. The natural matte appearance is achieved through a micro-roughened surface that scatters light uniformly avoiding specular highlights and delivering a clean understated aesthetic. Pigmentation within the foam is subtle and consistent relying on fine oxide-based colorants to maintain a neutral tone that adapts well across different lighting conditions and environments.

In physically based rendering (PBR) workflows this seamless matte foam texture excels through precisely mapped channels that translate its material qualities effectively. The BaseColor or Albedo channel reflects the soft muted shades typical of matte foam free from metallic influences while the Normal map captures the intricate surface relief of the foam’s cellular structure providing realistic light interaction and depth. The Roughness map emphasizes the low-gloss diffuse finish ensuring that light diffuses softly across surfaces without harsh reflections. Metallic values remain near zero consistent with the polymeric composition while Ambient Occlusion enhances the subtle shadows around foam pores and edges contributing to a believable three-dimensionality. The Height or Displacement map gently exaggerates the micro-topography of the foam’s surface adding tactile realism when used with parallax or displacement effects.

With resolutions up to 8K this high-resolution seamless matte foam seamless texture is optimized for demanding applications in Blender Unreal Engine and Unity enabling artists and developers to scale the texture elegantly across large surfaces without visible seams or tiling artifacts. This stability and clarity make it ideal for architectural visualization game environments product mockups and interior staging that require a reliable repeatable material base. For best results a practical tip is to combine the texture with a subtle ambient occlusion pass and a lightly detailed normal map to enhance surface breakup while maintaining the softness intrinsic to foam. Adjusting the UV scale to a moderate level prevents pattern repetition from becoming noticeable preserving the natural randomness expected of foam materials.

This versatile matte foam seamless texture offers a carefully tuned balance of realism and performance avoiding the repetitive artifacts common in auto-generated textures. Its seamless tiling capability supported by PNG and WEBP formats ensures smooth integration into any PBR pipeline supporting both personal and commercial projects. Whether you are enhancing a virtual environment or refining a product visualization this texture provides a dependable scalable material that embodies the tactile qualities of matte foam with clarity and stability across diverse digital platforms.

The ai texture matte foam seamless texture offers a highly detailed matte foam seamless texture with realistic PBR appearance enabling accurate 3D preview of material properties.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.