Rough Cotton Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rough Cotton Seamless Texture

IDrough-cotton-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Rough Cotton Seamless Texture is a meticulously crafted AI-generated material designed to replicate the organic complexity of natural cotton fabric. This texture captures the unique fibrous structure of cotton fibers intertwined with a subtle roughness that reflects the inherent irregularities of the textile's weave. The base substrate mimics a natural polymer fiber network featuring fine strands with slight porosity that suggest breathability and softness. The surface finish is matte with a delicate tactile roughness achieved through a combination of microfibers and loosely bound fibers that provide a realistic tactile appearance. Colorants in the texture resemble natural cotton hues ranging from off-white to light beige with subtle pigment variations that simulate dye absorption and fiber aging adding depth and authenticity to the visual presentation.

In terms of PBR channels the BaseColor (Albedo) map displays the nuanced off-white tones and gentle pigment gradients of raw cotton fabric while the Normal map enhances the intricate weave pattern and fiber orientation emphasizing the three-dimensionality of the textile surface. The Roughness channel reflects the uneven matte finish highlighting areas where fibers catch light differently due to their orientation and density. The Metallic channel remains near zero consistent with the non-metallic organic nature of cotton. Ambient Occlusion contributes subtle shading in fiber intersections and weave recesses enhancing perceived depth and realism. The Height or Displacement map captures the slight elevation changes caused by the fabric’s weave and fiber layering suitable for parallax or tessellation effects to add tactile detail in close-up renders.

This tileable rough cotton seamless texture is available in ultra-high resolution up to 8K ensuring exceptional detail and versatility across various scales without visible repetition or loss of fidelity. It integrates flawlessly with popular 3D engines such as Blender Unreal Engine and Unity requiring minimal setup for immediate use in look development environment art architectural visualization or concept prototyping. For optimal results it’s recommended to adjust the UV scale carefully to maintain natural fiber density and avoid unnatural stretching. Additionally subtle tuning of the roughness map can enhance surface breakup without over-sharpening preserving the soft tactile quality essential to realistic cotton materials.

The ai texture rough cotton seamless texture offers a realistic rough cotton seamless texture with detailed basic-materials textures allowing for an accurate 3D preview of the seamless rough cotton seamless texture in PBR applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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