Stylized Carbon Fiber Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Stylized Carbon Fiber Seamless Texture

IDstylized-carbon-fiber-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Stylized Carbon Fiber Seamless Texture presents a meticulously crafted composite surface inspired by advanced polymer-based materials reinforced with woven carbon fibers. This texture captures the intricate interplay of tightly interlaced fiber bundles embedded within a high-performance resin matrix reflecting a subtle sheen characteristic of polished carbon fiber composites. The base substrate mimics a synthetic polymer binder that holds the densely packed fibers in place producing a lightweight yet durable material. Its stylized pattern emphasizes the directional grain orientation of the fibers enhancing visual depth and dynamic surface variation. The surface finish resembles a finely polished slightly glossy carbon weave with minimal porosity and no apparent weathering offering a clean modern aesthetic suited for a variety of digital material applications.

In physically based rendering (PBR) workflows this texture excels through its comprehensive channel representation. The BaseColor (Albedo) channel conveys the dark almost black carbon fiber hues interspersed with subtle charcoal grays simulating the natural pigment layers of carbon and resin. The Normal map enhances the perception of the weave’s micro-structure imparting realistic depth and fiber relief that responds dynamically to lighting. Roughness values are carefully balanced to reflect the semi-gloss finish typical of carbon fiber composites allowing highlights to softly diffuse while preserving the material’s characteristic sheen. Metallic channels are minimal or absent as carbon fiber composites are non-metallic yet Ambient Occlusion maps accentuate the fine crevices between fiber strands enriching shadow detail. The Height or Displacement maps contribute additional dimensionality emphasizing the subtle elevation differences in the fiber pattern for enhanced realism in 3D environments.

This tileable stylized carbon fiber seamless texture is designed for seamless integration with popular 3D engines such as Blender Unreal Engine and Unity supporting resolutions up to 8K for ultra-high-definition visual fidelity. Its seamless tiling feature ensures that large surfaces can be covered without visible seams or repetitive artifacts making it ideal for architectural visualization game environments product mockups and interior staging projects. For optimal results it is recommended to maintain consistent texel density across assets and carefully calibrate UV scaling to prevent distortion or stretching of the fiber pattern. Additionally adjusting the roughness parameter allows you to simulate different finish levels—from matte to polished—tailoring the material’s reflectivity to specific lighting conditions or artistic preferences.

The stylized carbon fiber seamless texture offers a high-quality ai texture stylized carbon fiber seamless texture ideal for basic-materials textures with a realistic 3D preview and consistent PBR appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.