Photorealistic Plaster Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Photorealistic Plaster Seamless Texture

IDphotorealistic-plaster-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Photorealistic Plaster Seamless Texture is a meticulously AI-generated tileable photorealistic plaster seamless texture crafted to enhance and accelerate your basic-materials workflows. This texture simulates the complex composition of traditional plaster which typically consists of a mineral-based substrate such as calcium sulfate or lime combined with fine aggregates and organic or synthetic binders that provide cohesion and durability. The surface portrays a subtly porous and weathered finish reflecting natural wear and slight micro-roughness typical of plastered walls exposed to environmental factors. Pigments embedded within the plaster matrix contribute to a soft neutral base color with gentle variations while the finely detailed grain orientation and micro-fissures create a convincing tactile quality that scales elegantly across large surfaces without visible seams or repetition artifacts.

In physically based rendering (PBR) workflows this photorealistic plaster seamless texture delivers a comprehensive set of channels optimized for high-fidelity material representation. The BaseColor (Albedo) channel captures the natural off-white and muted tones of plaster with subtle pigment variations avoiding artificial uniformity. The Normal map encodes micro-detail and structural consistency replicating the small cracks subtle bumps and grain orientation that provide tactile realism. Roughness values are calibrated to reflect the matte slightly coarse surface finish typical of plaster contributing to soft diffuse reflections without any metallic sheen as the Metallic channel is intentionally kept at zero. Ambient Occlusion enhances the perception of depth within crevices and weathered imperfections while the Height/Displacement map supports realistic surface breakup and parallax effects ideal for cinematic renders and real-time scenes alike. All texture maps are available in high resolution up to 8K ensuring crisp detail even on expansive geometry.

Designed for seamless integration this AI texture photorealistic plaster seamless texture works out-of-the-box with popular 3D software such as Blender Unity and Unreal Engine streamlining your iteration loop and keeping your workflow efficient. The tileable format guarantees that the pattern repeats flawlessly without visible seams making it an excellent choice for level dressing architectural visualization material studies and real-time applications. For best results consider adjusting UV scaling to avoid overly large or small pattern repetition and subtly blend in ambient occlusion and a light normal pass to enrich surface breakup without oversharpening. Tuning roughness can also help tailor the finish from slightly polished indoor walls to rougher weathered exterior plaster surfaces providing versatile usage across different scene requirements.

The seamless photorealistic plaster seamless texture offers a detailed basic-materials texture with accurate PBR properties allowing for a realistic 3D preview in various rendering applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.