Granular Metal Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Granular Metal Seamless Texture

IDgranular-metal-seamless-texture
Metal
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Granular Metal Seamless Texture is a meticulously crafted AI-generated material designed to emulate the complex surface characteristics of metal with a finely dispersed granular composition. This texture replicates a metal base substrate featuring subtle mineral inclusions and fine grain structures typical of industrial alloys or lightly brushed metallic surfaces. The surface finish suggests a lightly oxidized or matte patina where tiny granules and microscopic textural irregularities form a cohesive layer bound by natural oxide layers and minimal organic residues. These elements contribute to a controlled porosity that enhances the tactile realism without compromising the overall metallic integrity or cohesion across large UV islands.

In physically based rendering (PBR) workflows this granular metal seamless texture delivers high fidelity across all key channels. The BaseColor/Albedo layer captures nuanced metallic hues interspersed with soft desaturated colorants resembling iron oxide or other metal oxides providing subtle color variation and depth. The Normal map highlights the delicate grain orientation and surface roughness variations allowing light to interact convincingly with the texture’s microstructure. Roughness maps balance polished and matte regions controlling reflectivity to simulate a natural slightly weathered metal surface while the Metallic channel reinforces the metal’s inherent reflectivity and conductive properties. Ambient Occlusion adds depth by emphasizing crevices between grains and the Height/Displacement map subtly enhances surface breakup contributing to realism in close-up views or parallax effects.

Rendered at an impressive resolution of up to 8K this tileable granular metal seamless texture is optimized for modern 3D pipelines ensuring clarity and cohesion even on large-scale UV layouts. It is fully compatible out of the box with leading platforms such as Blender Unreal Engine and Unity enabling fast iteration loops and streamlined environment art creation architectural visualization look development and concept prototyping. For practical use it’s recommended to fine-tune the roughness to balance glossiness depending on your scene lighting and to adjust UV scale carefully to maintain the natural grain size appearance. Combining this texture with subtle ambient occlusion and a gentle normal pass can enhance surface breakup without introducing unwanted sharpness.

Overall this seamless granular metal texture offers a versatile and natural-looking metal surface solution that supports both personal and commercial projects. Its robust AI-generated detail and high resolution make it an ideal asset for any workflow that demands realistic metal textures with granular surface complexity and seamless tiling capabilities complemented by an intuitive 3D preview for instant visual feedback.

The AI texture granular metal seamless texture provides a highly detailed and realistic PBR appearance replicating the fine granular metal seamless texture essential for advanced material compositions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.