Shiny Straw Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Shiny Straw Seamless Texture

IDshiny-straw-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Shiny Straw Seamless Texture is a meticulously crafted material that captures the organic complexity of natural hay-straw designed for seamless tiling to cover expansive surfaces without losing detail or realism. This high-resolution texture available up to 8K highlights the fibrous base substrate characteristic of dried straw with fine grain orientation and subtle natural variance. The surface finish showcases a gentle shine that reflects light softly mimicking the polished yet slightly rough nature of bundled straw fibers bound together by thin fibrous adhesives. The color palette features warm golden hues with subtle pigment variations that emulate the natural dyeing and weathering effects seen in outdoor hay stacks providing a believable and dynamic look across different lighting conditions in real-time 3D environments.

In terms of PBR channels the BaseColor (Albedo) map reflects the straw’s warm yellow and amber tones with nuanced color shifts from weathering and pigments. The Normal map emphasizes the intricate surface detail of the fibrous strands and the subtle undulations caused by tightly packed straw bundles adding depth and tactile realism. The Roughness channel balances polished highlights with areas of diffuse reflection capturing the interplay between the smooth shiny surface and the more matte porous regions caused by natural wear. There is minimal metallic influence as straw is inherently organic and non-metallic which is accurately represented in the Metallic channel. Ambient Occlusion enhances shadowing in crevices and overlaps between straw fibers while the Height/Displacement map provides subtle elevation differences to enhance parallax effects giving the texture a convincing three-dimensional feel when viewed up close.

Perfectly suited for architectural visualization game environments product mockups and interior staging this tileable shiny straw seamless texture integrates effortlessly with popular 3D software such as Blender Unreal Engine and Unity. Its AI-assisted generation ensures a natural balance between crisp detail and controlled noise avoiding repetitive patterns and enhancing material authenticity. For optimal results maintain consistent UV scaling to preserve texel density and prevent stretching and fine-tune roughness values to match the lighting environment for a realistic glossy straw appearance. Adding this texture to your material library streamlines your workflow enabling faster iteration and improved visual fidelity across a variety of digital projects.

The AI texture shiny straw seamless texture offers a highly detailed and realistic PBR appearance combining shiny straw seamless texture elements with natural hay-straw textures for an enhanced 3D preview experience.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.