Polished Carbon Fiber Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Polished Carbon Fiber Seamless Texture

IDpolished-carbon-fiber-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Polished Carbon Fiber Seamless Texture is a meticulously designed tileable texture tailored for the Basic-materials category specifically engineered to replicate the sophisticated composition and appearance of genuine polished carbon fiber surfaces. This advanced material features a woven pattern of carbon fibers—high-strength polymer filaments arranged in a tight directional weave—embedded within a resinous polymer matrix that acts as a durable binder. The fibers’ orientation creates a distinctive anisotropic grain which under a polished finish produces subtle light refractions and reflections giving the surface its characteristic sleek high-tech aesthetic. The texture’s smooth glossy surface finish is achieved by simulating a fine resinous coating that enhances clarity and depth while minimizing surface porosity and weathering effects replicating the protective clear coat used in real-world carbon fiber composites. Coloration is dominated by deep almost metallic black tones with faint blue-green undertones caused by light interference within the resin layers faithfully reproduced through precise albedo mapping.

This seamless polished carbon fiber seamless texture excels in physically based rendering (PBR) workflows due to its detailed channel integration. The BaseColor/Albedo map presents a rich near-black weave pattern with subtle color variations to mimic fiber reflections. The Normal map defines the intricate woven fiber geometry and resin surface undulations enhancing the tactile perception of the weave depth. The Roughness map carefully balances gloss and matte zones replicating the polished resin finish that produces specular highlights without excessive glare. The Metallic channel remains low reflecting the non-metallic polymer matrix nature of the material while Ambient Occlusion accentuates the weave intersections adding realistic shadowing. Height or Displacement maps provide subtle surface relief for enhanced parallax effects reinforcing the three-dimensional quality of the fibers and resin interface. All maps are provided at an ultra-high 8K resolution ensuring exceptional detail and sharpness even on expansive UV islands making it ideal for architectural visualization environment art and concept prototyping.

Designed for seamless integration into modern pipelines this tileable polished carbon fiber seamless texture works flawlessly with Blender Unreal Engine and Unity with minimal setup required. Its stability and clarity are optimized to avoid repetitive artifacts commonly found in auto-generated textures ensuring a natural and continuous appearance across large surfaces. For best results it is recommended to adjust the roughness and normal intensity parameters to suit your scene’s lighting conditions which helps to ground the material convincingly within various environments. Scaling UVs appropriately can also enhance the perception of weave detail without visible tiling making this texture a versatile asset for quick look-development and detailed material creation in 3D previews and final renders.

The polished carbon fiber seamless texture demonstrates advanced AI texture techniques to create a realistic PBR appearance integrating basic-materials textures for enhanced depth and uniformity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.