Patterned Marble Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Patterned Marble Seamless Texture

IDpatterned-marble-seamless-texture
Marble
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Patterned Marble Seamless Texture is an AI-generated, high-resolution seamless texture designed specifically for enhancing marble materials in 3D workflows. This texture simulates the intricate composition of natural marble, a metamorphic rock primarily composed of recrystallized carbonate minerals, typically calcite or dolomite. The pattern reflects the characteristic veining and grain orientation that results from mineral impurities and geological processes, offering a visually compelling surface finish that appears polished yet retains subtle micro-roughness. The texture captures the interplay of fine grain structures and occasional porous areas, which contribute to the realistic weathering and natural variation seen in authentic marble slabs used in architecture and environment art.

In physically based rendering (PBR) pipelines, this seamless patterned marble texture excels by accurately representing each material channel to maximize realism and cohesion. The BaseColor (Albedo) channel conveys the marble’s natural colorants—soft whites, creams, and occasional darker veins—emulating pigment dispersion and oxide layers. The Normal map enhances surface detail, capturing the micro-fissures and undulations inherent in polished stone. The Roughness channel balances glossy and matte areas, reflecting the polished yet slightly textured finish typical of marble surfaces. Metallic values remain neutral, consistent with non-metallic stone, while Ambient Occlusion amplifies depth in crevices and around veins. Height or Displacement maps subtly recreate the natural relief and depth of the veining, providing convincing parallax effects when used in real-time engines or offline renderers.

Optimized for modern pipelines, this tileable patterned marble seamless texture supports resolutions up to 8K, ensuring exceptional clarity and detail even on large UV islands. It integrates effortlessly with popular 3D software such as Blender, Unreal Engine, and Unity, enabling rapid iteration and look development without compromising performance or visual fidelity. This texture is particularly suited for architectural visualization, environment art, and concept prototyping where realistic marble surfaces are essential. To maintain a natural appearance, it’s recommended to adjust the roughness intensity to match your scene’s lighting setup and carefully scale the UVs to preserve the pattern’s authenticity without noticeable repetition.

This AI-generated patterned marble seamless texture offers a high-quality, seamless patterned marble seamless texture with realistic marble textures and a detailed 3D preview for accurate material visualization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.