Rough Cement Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rough Cement Seamless Texture

IDrough-cement-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Rough Cement Seamless Texture is an AI-generated high-resolution tileable texture designed specifically for basic-materials workflows in 3D environments. This texture replicates the natural composition of rough cement a composite material primarily consisting of mineral aggregates such as sand and gravel bound together by a cementitious binder usually Portland cement. The surface features subtle porosity and irregular grain orientation typical of cementitious substrates with fine particles and occasional micro-voids that contribute to the diffuse scattering of light. The color palette is dominated by muted gray tones with slight variations caused by oxide layers and pigments inherent to cement providing a realistic weathered finish without any artificial gloss. This results in a matte slightly rough surface that conveys an authentic industrial aesthetic suitable for architectural visualization game environments product mockups and interior staging.

In terms of physically based rendering (PBR) channels this tileable rough cement seamless texture excels by offering a detailed BaseColor/Albedo map that captures the nuanced gray hues and subtle discolorations from mineral inclusions and surface weathering. The Normal map enhances the micro-relief and uneven grain structure simulating the tactile roughness and tiny pits characteristic of cement surfaces. Roughness maps emphasize the non-reflective matte finish typical of unpolished cement while the Metallic channel remains consistently low reflecting cement’s non-metallic nature. Ambient Occlusion maps add natural shadowing in crevices and around grain edges increasing depth perception in 3D renders. Additionally the Height/Displacement map captures fine surface variations and shallow cracks which can be leveraged for enhanced parallax effects or subtle geometry displacement in engines like Blender Unreal Engine and Unity.

This rough cement seamless texture is optimized at resolutions up to 8K ensuring crisp detail even on large surfaces without visible repetition or artifacts making it ideal for covering extensive areas while preserving consistent realism. The texture files are provided in versatile formats such as PNG and WEBP supporting seamless integration with major 3D software and game engines with minimal setup required. For optimal visual results it is recommended to adjust the UV scale appropriately to balance detail density and performance. Additionally layering this texture with a subtle ambient occlusion pass and a light normal map can enrich the surface breakup without introducing excessive sharpness preserving the natural roughness and tactile feel of cement surfaces while enhancing realism in your projects.

The 3D preview showcases the ai texture rough cement seamless texture with its basic-materials textures highlighting the rough cement seamless texture’s consistent detail and realistic PBR appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.