Rough Ceramic Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rough Ceramic Seamless Texture

IDrough-ceramic-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Rough Ceramic Seamless Texture presents a meticulously crafted surface inspired by natural ceramic materials characterized by a robust slightly coarse base substrate composed primarily of fine-grained mineral clays. This texture emulates the complex interplay of ceramic binders and mineral aggregates that create a subtly irregular but cohesive pattern reflecting variations in porosity and surface weathering typical of fired ceramics. The surface finish exhibits a matte unpolished quality with gentle roughness and soft micro-creases suggesting natural wear and a tactile handcrafted appeal. Subtle pigmentation from iron oxide and other mineral-based colorants imbues the texture with warm earthy tones while faint oxide layers contribute to its aged authentic appearance. These compositional elements combine to form a versatile material ideal for architectural visualization product mockups and immersive game environments where realistic ceramic surfaces are essential.

In physically based rendering workflows this rough ceramic seamless texture excels by delivering high fidelity across multiple PBR channels. The BaseColor/Albedo map captures the nuanced ceramic hues and subtle color shifts caused by mineral inclusions and surface oxidation. The Normal map intricately encodes micro-details like fine grain orientation and surface irregularities enhancing the tactile depth without compromising seamless tiling. The Roughness channel reflects the matte finish controlling light diffusion to simulate the natural ceramic’s rough but non-metallic surface while the Metallic map remains neutral as ceramics are inherently non-metallic. Ambient Occlusion contributes to realistic shadowing in crevices and pores and the Height/Displacement map allows for subtle parallax effects that emphasize surface texture when used in advanced shader setups. Rendered at up to 8K resolution this tileable rough ceramic seamless texture maintains crisp detail and scalability on large surfaces ensuring consistent production-ready results in Blender Unreal Engine and Unity projects.

Designed to integrate effortlessly into your material library this seamless rough ceramic texture supports efficient iteration and realistic scene grounding. For optimal results it is advisable to fine-tune the roughness intensity in your rendering engine to suit your specific lighting rig as this controls the balance between diffuse and specular reflections enhancing the authenticity of the ceramic surface. Additionally adjusting the UV scale can help avoid pattern repetition and maintain the natural randomness of ceramic grain especially on expansive architectural elements or detailed product mockups. This texture’s seamless nature ensures that it tiles flawlessly without visible edges making it an excellent choice for both close-up interior staging and broad environmental applications in archviz and game design.

The ai texture rough ceramic seamless texture offers a detailed rough ceramic seamless texture with basic-materials textures that enhance the 3D preview for accurate PBR appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.