Rough Leather Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rough Leather Seamless Texture

IDrough-leather-seamless-texture
Leather
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Rough Leather Seamless Texture is an AI-generated tileable texture meticulously crafted to replicate the complex material qualities of genuine rough leather. Its composition mimics organic leather’s fibrous grainy surface where tightly interwoven collagen fibers create a tactile base substrate. The texture visually conveys the natural porosity and subtle weathering effects resulting from wear and aging with an uneven grain orientation that enhances realism. The surface finish is matte yet rugged showcasing a finely balanced interplay of pigments and natural dyes that imbue the leather with its characteristic earthy tones and subtle color variations. This texture’s layered detail simulates the microscopic creasing and abrasion patterns typical of untreated leather emphasizing an authentic roughness without appearing artificially sharpened or overly smoothed.

In physically based rendering (PBR) workflows this rough leather seamless texture excels by offering comprehensive channel data that enhances material fidelity. The BaseColor/Albedo channel captures the nuanced pigmentation and organically mottled coloration while the Normal map encodes the intricate grain and fiber orientation providing realistic surface depth and bump effects. The Roughness channel is finely tuned to reflect leather’s semi-matte appearance balancing light diffusion and specular highlights to avoid unnatural glossiness. The Metallic channel remains minimal or zero consistent with organic leather’s non-metallic nature. Ambient Occlusion subtly enhances crevices and folds adding depth to the texture’s tactile impression. A Height or Displacement map further accentuates surface relief enabling enhanced parallax effects that contribute to the material’s tangible feel in 3D environments.

Designed at an ultra-high resolution up to 8K this seamless rough leather seamless texture effortlessly scales across expansive surfaces without visible tiling artifacts making it ideal for detailed archviz renderings immersive game environments realistic product mockups and sophisticated interior staging. The texture files are compatible with major 3D engines and software such as Blender Unreal Engine and Unity ensuring a smooth integration with minimal setup time. This compatibility allows for real-time 3D previewing and rapid iteration in complex workflows accelerating material creation and refinement while maintaining visual consistency across different platforms.

For optimal results it is recommended to adjust the UV scale carefully to match the intended leather grain size on your 3D model ensuring the natural roughness appears neither too coarse nor too fine. Additionally subtle tuning of the roughness map can enhance realism by simulating the varying wear levels found on leather surfaces while a gentle application of height or parallax mapping can add convincing surface breakup without overwhelming the base detail. Together these features make the Rough Leather Seamless Texture a versatile and reliable resource for achieving authentic leather materials in digital projects.

The tileable rough leather seamless texture offers a highly detailed and realistic AI texture rough leather seamless texture that enhances leather textures with its durable tactile surface and consistent PBR appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.