Decorative Clay Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Decorative Clay Seamless Texture

IDdecorative-clay-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Decorative Clay Seamless Texture is a meticulously AI-generated tileable texture designed specifically for basic-materials workflows offering exceptional clarity and cohesion even across expansive UV islands. This texture simulates a natural clay substrate composed primarily of fine mineral particles bound together by organic and synthetic binders creating a durable yet subtly porous surface. Its composition features a balanced grain orientation with fine aggregates and occasional fibrous inclusions that contribute to an authentic weathered appearance. The surface finish is matte with a softly brushed effect enhanced by natural colorants such as iron oxide pigments that impart warm earthy tones ranging from muted terracotta to soft beige. These characteristics translate into the BaseColor/Albedo channel showcasing subtle hue variations and realistic clay coloration.

In the PBR workflow the Normal map captures the delicate undulations and fine grain texture of the clay emphasizing micro-details and slight surface irregularities that enhance tactile realism. The Roughness channel reflects the semi-porous nature of the clay featuring moderate roughness with localized variations that prevent uniform glossiness and add depth in both real-time and cinematic scenes. The Metallic channel remains minimal consistent with the non-metallic ceramic base while the Ambient Occlusion map enriches shadowing in crevices and around grain boundaries enhancing spatial depth. Height/Displacement maps provide subtle relief to emphasize clay’s natural undulating surface offering improved parallax effects and realistic material layering in high-detail renders.

This high-resolution texture is available up to 8K ensuring crisp detail and flexibility for use in modern 3D pipelines. It integrates seamlessly with popular engines including Blender Unity and Unreal Engine requiring minimal setup to incorporate into real-time scenes cinematic renders level dressing or material studies. The texture’s stability and avoidance of repetitive artifacts common in auto-generated assets make it ideal for professionals seeking reliable decorative clay seamless textures. For optimal results adjusting the roughness and normal intensity to match your scene’s lighting rig is recommended as this helps maintain a grounded natural appearance while enhancing material interaction with light and shadow.

This tileable decorative clay seamless texture offers a realistic PBR appearance with detailed AI texture decorative clay seamless texture integration ideal for basic-materials textures requiring a seamless decorative clay seamless texture and 3D preview accuracy.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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