Shiny Carbon Fiber Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Shiny Carbon Fiber Seamless Texture

IDshiny-carbon-fiber-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Shiny Carbon Fiber Seamless Texture is a meticulously crafted material designed to replicate the sophisticated composition of carbon fiber composites commonly used in high-performance applications. At its core this texture represents a polymer matrix reinforced with finely woven carbon fibers arranged in a precise consistent grain orientation that delivers both strength and visual complexity. The surface finish is polished to a sleek reflective sheen emphasizing the glossy shiny appearance typical of premium carbon fiber laminates. This intricate interplay of dark almost black fibers interlaced with subtle highlights is captured with exceptional clarity and cohesion maintaining its seamless quality even when applied to large UV islands. The texture’s base color channel exhibits deep rich black hues with faint variances from the fiber pattern while the normal map conveys micro-detail of the fiber weave and subtle surface undulations enhancing realism without oversharpening.

Built to integrate smoothly within modern 3D pipelines this tileable shiny carbon fiber seamless texture excels in maintaining structural consistency across all PBR channels. The roughness map reflects the polished surface's balance between gloss and diffuse reflection while the metallic channel is tuned to simulate the carbon fibers’ semi-metallic properties. Ambient Occlusion enhances depth perception around the fiber intersections and the height or displacement maps subtly emphasize the weave’s texture adding tactile realism without excessive geometry. With a high resolution of up to 8K this texture supports detailed 3D previews and works flawlessly in Blender Unreal Engine and Unity ensuring predictable and repeatable results in diverse visualization scenarios such as architectural renders environment art concept prototyping and quick look development.

When applying this tileable shiny carbon fiber seamless texture it is recommended to carefully adjust the UV scale to preserve the natural fiber pattern density and avoid distortion. Fine-tuning the roughness values can further enhance the surface breakup capturing the nuanced reflection of polished carbon fiber without making the surface appear overly sharp or artificial. Incorporating a subtle ambient occlusion pass alongside a light normal map can boost the perception of micro-detail and depth making the material appear production-ready and convincingly realistic for both real-time and offline rendering workflows. This texture is a versatile basic-materials texture that combines scientific accuracy with artistic refinement ready for immediate use in any project requiring a high-quality carbon fiber look.

The ai texture shiny carbon fiber seamless texture exhibits a basic-materials textures quality with a consistent seamless shiny carbon fiber seamless texture that enhances the PBR appearance through its reflective and smooth surface properties.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.