Granular Wood Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Granular Wood Seamless Texture

IDgranular-wood-seamless-texture
Wood
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Granular Wood Seamless Texture showcases a finely detailed wood surface characterized by its natural grain and organic composition. This texture replicates the intricate arrangement of cellulose fibers and lignin binders found in hardwood substrates exhibiting a subtle interplay of light and shadow across its micro-structured surface. The grain orientation flows consistently emphasizing the wood’s inherent porosity and slight weathering effects that contribute to a realistic tactile feel. The surface finish is matte with a gentle brushed quality capturing the natural pigments and tannins that imbue the wood with warm earthy tones. These colorants are faithfully represented in the BaseColor/Albedo channel delivering rich authentic hues that vary subtly across the pattern. The Normal map enhances the micro-relief of the grain knots and fine fissures providing depth and realism crucial for close-up renders.

From a materials perspective the Roughness channel reflects the wood’s semi-absorbent surface balancing smooth and rough patches that respond dynamically to lighting while the Metallic channel remains non-reflective as expected for organic wood substrates. Ambient Occlusion intensifies the shadowing in grain crevices and joints reinforcing the texture’s dimensionality. Height and Displacement maps capture the slight elevation differences between wood fibers and pores enabling convincing parallax effects in real-time engines. The texture is provided in ultra-high resolution up to 8K ensuring crisp detail for extensive surfaces without visible tiling artifacts. This makes it an excellent choice for environment art architectural visualization and concept prototyping workflows with seamless compatibility across Blender Unity and Unreal Engine requiring minimal setup to integrate into any scene.

Designed with production readiness in mind this AI-generated granular wood seamless texture benefits from a sophisticated pipeline that prioritizes structural consistency and micro-detail fidelity. Users can easily adjust roughness and normal intensity parameters to tailor the wood’s reflectivity and bumpiness according to scene lighting rigs enhancing realism without extra overhead. For optimal results it’s recommended to fine-tune the UV scale to match the physical dimensions of your project ensuring the granular pattern tiles flawlessly over vast areas while preserving consistent visual detail. This tileable granular wood seamless texture is an indispensable resource for artists seeking high-quality versatile wood textures with a convincing natural finish suitable for both personal and commercial applications.

The AI-generated granular wood seamless texture offers a highly detailed and consistent PBR appearance allowing for accurate 3D preview and realistic material composition in various digital applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.