Polished Fabric Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Polished Fabric Seamless Texture

IDpolished-fabric-seamless-texture
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Polished Fabric Seamless Texture is a meticulously crafted material designed to replicate the refined surface of high-quality fabric with a smooth polished finish. This texture represents a woven textile substrate composed primarily of fine organic fibers tightly interlaced to create a dense cohesive fabric body. The material’s structure is enhanced with subtle binders that ensure fiber alignment and minimal porosity contributing to its sleek polished appearance. Pigments embedded within the fibers provide a consistent natural coloration visible in the BaseColor channel while slight variations in fiber orientation and weave density are captured in the Normal map giving the surface realistic micro-relief and depth.

In physically based rendering workflows this tileable polished fabric seamless texture excels by maintaining clarity and seamless cohesion across large UV islands without loss of detail or visible repetition. The Roughness channel reflects the fabric’s smooth satin-like finish offering a low to medium roughness value that gently diffuses light to emphasize the soft sheen typical of polished textiles. The Ambient Occlusion map subtly enhances shadowing within the weave adding depth and realism while the Height/Displacement channel captures the fine undulations and threads of the fabric surface allowing for convincing parallax effects. There is no Metallic component as the fabric is fully non-metallic emphasizing its organic origin.

Engineered for modern 3D pipelines this seamless polished fabric texture is available in ultra-high resolution up to 8K ensuring crisp detail even on large surfaces or close-up renders. It integrates seamlessly with Blender Unity and Unreal Engine with minimal setup required making it ideal for a wide range of applications such as quick look development environment art architectural visualization and concept prototyping. The included 3D preview allows artists to evaluate material behavior under varied lighting conditions streamlining the creative process.

For best results it is recommended to carefully adjust the roughness intensity to suit your scene’s lighting rig preserving the fabric’s natural polished sheen without overexposing highlights. Additionally scaling the UVs appropriately will prevent texture stretching and maintain the crispness of the weave pattern. Incorporating this tileable polished fabric seamless texture into your material library will significantly accelerate iteration and elevate the realism of your fabric surfaces in any production-ready project.

The AI-generated polished fabric seamless texture offers a highly detailed and consistent fabric texture that enhances PBR materials with a smooth seamless polished fabric seamless texture finish.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.