Seamless Brick Floor by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Brick Floor by Texture Haven – PBR 3D Texture (8K ready)

IDbrick-floor-by-texture-haven-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Seamless Brick Floor texture is expertly crafted as a physically based rendering (PBR) 3D material authentically replicating the complex appearance and tactile qualities of a traditional brick floor surface. The base substrate consists of dense fired clay bricks renowned for their ceramic makeup enriched with subtle mineral inclusions that introduce natural variations in color and texture. These bricks are bonded with a cementitious mortar serving as the adhesive filler for joints and providing structural cohesion. The surface portrays slight porosity and weathering effects including accumulated dirt and grime which reflect prolonged exposure to environmental conditions. Its finish is predominantly matte with gentle roughness capturing the worn utilitarian nature typical of frequently trafficked brick floors. Earthy red and brown pigments combine with layered oxides to add depth and realism to each brick tile’s natural hues.

This texture pack includes high-resolution maps up to 8K optimized for seamless integration into modern rendering engines such as Blender Unreal Engine and Unity. The BaseColor (Albedo) channel accurately conveys the nuanced natural brick tones and mortar colors calibrated in sRGB color space for true-to-life representation. The Normal map captures subtle relief details of brick edges and mortar joints enhancing light interaction and depth perception under dynamic lighting conditions. Roughness maps define the varied matte finish by highlighting surface wear and dirt accumulation while the Ambient Occlusion channel introduces soft shadows within crevices to emphasize the three-dimensional layout of the bricks. Height and Displacement maps offer detailed surface geometry for parallax effects or tessellation significantly enhancing realism on large surfaces. Metallic values remain zero to reflect the inherently non-metallic ceramic bricks and cement mortar.

Designed to maintain consistent shading behavior across diverse engines and rendering workflows this tileable material ensures clean seamless repetition over extensive surfaces making it ideal for architectural visualization game environments or virtual reality projects. For optimal results it is recommended to maintain consistent texel density across UV maps and use layered or triplanar projection techniques to reduce pattern repetition in expansive scenes. When applying within Blender’s Principled BSDF shader import the BaseColor map as sRGB and treat Normal Roughness Ambient Occlusion and Height maps as non-color data. Adjusting roughness values to suit specific ambient lighting and combining the height map with parallax or displacement settings will further enhance surface detail and immersive realism in your renders.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.