Herringbone Brick Paving free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Herringbone Brick Paving

IDherringbone-brick-paving
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Experience the exceptional quality of this herringbone brick paving texture a seamless and tileable pattern expertly crafted to represent authentic brick materials in 3D environments. This texture simulates traditional clay bricks composed of mineral-rich ceramic substrates bound together with natural cementitious adhesives. The bricks feature a subtle grain orientation and slight porosity that reflect typical weathering effects while the surface finish combines a gently brushed texture with natural variations in pigment—ranging from warm reds and earthy browns to muted orange oxide layers—that enhance the visual richness. These physical characteristics translate directly into the texture’s PBR channels: the BaseColor/Albedo map captures the nuanced color distribution and subtle pigment mottling the Normal map conveys the tactile brick relief and mortar joints and the Roughness map represents the matte slightly weathered surface sheen typical of outdoor paving.

Constructed through a robust AI-driven workflow this AI texture herringbone brick paving achieves a harmonious balance of crisp high-resolution detail and controlled noise levels providing a natural and believable appearance ideal for architectural visualization cinematic renders real-time scenes and level dressing. The comprehensive map set includes Metallic and Ambient Occlusion channels where the metallic map ensures non-metallic brick realism by remaining neutral and ambient occlusion adds depth to crevices and mortar gaps enhancing surface breakup without oversharpening. The Height/Displacement map further contributes to dimensionality by simulating subtle height variations across bricks and mortar allowing for realistic micro-relief effects in engines like Blender Unreal Engine and Unity. With resolutions available up to 8K this tileable herringbone brick paving texture maintains exceptional sharpness and clarity ensuring your large-scale projects benefit from fine detail and visual continuity across vast surfaces.

Designed specifically within the brick textures category this seamless herringbone brick paving texture is ideal for enhancing architectural exteriors and immersive environments where realism and material authenticity are paramount. For optimal results adjusting the UV scale is recommended to preserve the natural proportions of the bricks relative to your scene preventing distortion or repetition artifacts. Additionally fine-tuning the roughness map can subtly modulate the surface reflectivity adding to the tactile realism of the paving. Leveraging these practical tips alongside the high-resolution texture and 3D preview capabilities ensures your projects achieve a polished professional finish with consistent visual depth and natural surface variation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.