Discover the worn glazed ceramic tile texture seamless high resolution up to 8k, meticulously crafted to bring authentic ceramic-tile surfaces to your 3D projects. This tileable worn glazed ceramic tile texture features a rich composition rooted in natural mineral-based ceramic substrates, fused through traditional kiln-fired processes with durable polymeric binders to ensure structural integrity. The surface finish reveals a subtly weathered glaze, exhibiting fine micro-cracks and gentle patinas from prolonged exposure, which enhances the natural porosity and tactile character of the tile. Earth-toned oxide pigments and mineral dyes impart nuanced color variance, while the glaze’s semi-reflective quality strikes a balance between polished sheen and matte softness, replicating aged ceramic materials with impressive realism.
In physically based rendering (PBR) workflows, this seamless worn glazed ceramic tile texture high resolution up to 8k excels across all core channels. The BaseColor/Albedo map captures the delicate interplay of pigment layers and surface aging, presenting an accurate color depth with subtle wear marks. The Normal map emphasizes fine surface undulations and the glaze’s micro-crack network, adding convincing depth without heavy geometric complexity. Roughness values are carefully calibrated to reflect the natural variance of the glaze finish—smoother in worn areas with gentle rough patches—while the Metallic channel remains minimal, consistent with ceramic’s non-metallic nature. Ambient Occlusion and Height/Displacement maps further enhance the perception of surface depth and ambient shadowing, making this texture ideal for realistic visualization in Blender, Unreal Engine, and Unity at resolutions up to 8K.
Perfectly suited for architectural visualization, game environments, product mockups, and interior staging, this tileable worn glazed ceramic tile texture seamless high resolution up to 8k delivers clean, repeatable patterns that scale elegantly across large surfaces without visible seams. Its robust AI-generated workflows balance crisp detail with controlled noise, creating a natural and believable look that integrates seamlessly into diverse digital scenes. For optimal results, consider slightly reducing the roughness map intensity and applying a subtle ambient occlusion pass to enhance surface breakup, while maintaining the glaze’s characteristic softness. Adjusting the UV scale to maintain tile proportions ensures the texture’s intricate detail remains visually coherent, especially in close-up renders.
The seamless worn glazed ceramic tile texture offers a high-resolution up to 8ktexture with realistic ceramic-tile textures and an AI texture design that enhances the 3D preview for precise PBR material composition.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
