Terracotta Tile Rustic Porous free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Terracotta Tile Rustic Porous

IDterracotta-tile-rustic-porous
Ceramic-tile
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The terracotta tile rustic porous texture is a meticulously crafted ceramic-tile material designed to authentically replicate the natural composition and distinctive characteristics of traditional terracotta surfaces. At its core this texture embodies a mineral-rich clay base combined with subtle inclusions of natural binders and fine aggregates which collectively contribute to the porous weathered quality typical of handmade terracotta tiles. The surface finish is intentionally unpolished and rustic featuring gentle roughness and irregularities that arise from natural firing and aging processes. Layers of oxide pigments add warm earthy red and brown hues enhancing the tactile organic feel while emphasizing the material’s inherent mineral complexity. This seamless terracotta tile rustic porous texture captures the nuanced interplay of color texture and depth seen in authentic ceramic-tile surfaces making it ideal for detailed architectural visualizations and immersive 3D previews.

Crafted with high-resolution detail up to 8K this tileable terracotta tile rustic porous texture includes a comprehensive set of PBR maps to ensure accurate and realistic material representation under diverse lighting conditions. The BaseColor (Albedo) channel highlights subtle pigment variations and oxide deposits that define the warm natural coloration. Normal and Height/Displacement maps accentuate the porous surface texture and minor imperfections conveying the rough aged character of the ceramic tile. The Roughness map simulates the matte slightly coarse finish typical of rustic terracotta controlling surface reflectivity for enhanced realism. Ambient Occlusion deepens shadows in crevices and recessed areas adding dimensionality while the Metallic channel remains near zero consistent with the non-metallic ceramic composition. Optimized for seamless application this AI texture terracotta tile rustic porous asset integrates smoothly with Blender Unreal Engine and Unity supporting both real-time rendering and high-quality cinematic workflows.

To maximize realism and preserve the natural porous quality of the surface it is recommended to carefully adjust the UV scale to avoid texture stretching and maintain intricate detail fidelity. Additionally fine-tuning roughness and normal map intensities according to specific lighting conditions can greatly enhance the material’s tactile authenticity and visual depth. Whether used for close-up shots or large-scale environmental designs this ceramic-tile texture provides a versatile and reliable foundation for creating visually rich high-quality terracotta tile surfaces that elevate the overall realism and atmosphere in any 3D project or architectural visualization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.