Dirty Glazed Ceramic Tile Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Dirty Glazed Ceramic Tile Texture Seamless

Texture Info

IDdirty-glazed-ceramic-tile-texture-seamless
CategoryCeramic-tile
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless dirty glazed ceramic tile texture in high resolution up to 8ktexture masterfully captures the intricate materials and composition characteristic of traditional ceramic tiles with a weathered, slightly soiled surface. The base substrate consists of a dense, mineral-rich ceramic body, primarily composed of fine clays and silica, which undergoes carefully controlled firing processes to develop a durable, vitrified structure. This foundation is coated with a glazed layer formed from a glassy oxide matrix containing metal pigments and colorants, lending the tile its distinctive reflective sheen and subtle translucency. The surface finish presents natural signs of wear and age, including uneven dirt accumulation, gentle abrasion, and micro-cracks that highlight the porosity and texture variations typical of well-used ceramic tiles. These intricate details contribute depth and realism to the texture, enhancing its appeal for realistic architectural and environmental visualization.

In terms of physically based rendering (PBR) channels, the tileable dirty glazed ceramic tile texture seamless high resolution up to 8k is expertly designed to provide maximum detail and realism. The BaseColor/Albedo map features muted earth tones interspersed with natural dirt spots, reflecting the aged and slightly soiled appearance. The Normal map conveys fine surface undulations, glaze imperfections, and subtle cracks, enhancing tactile realism under varied lighting. Roughness maps balance glossy, glazed patches against matte, worn areas where dirt has dulled the surface, while the Metallic channel remains minimal, consistent with ceramic’s non-metallic nature. Ambient Occlusion and Height maps add depth by accentuating grout lines and surface texture, allowing for nuanced 3D preview and interaction with light. This advanced AI texture dirty glazed ceramic tile texture seamless high resolution up to 8k supports detailed, repeatable patterns that scale flawlessly across large surfaces without visible seams, making it ideal for use in Blender, Unreal Engine, Unity, and other industry-standard 3D tools.

With an exceptionally high resolution of up to 8K, this seamless dirty glazed ceramic tile texture enables close-up renders that maintain crisp detail and natural appearance, even under intense scrutiny. The combination of subtle dirt and glaze wear creates a convincing aged ceramic look while preserving a clean overall aesthetic. For optimal application, it is recommended to carefully adjust the UV scale to maintain realistic tile proportions within your scene. Additionally, fine-tuning the Roughness channel can help balance the reflective, wet-glazed areas against the rougher, dirtier patches, enhancing authenticity. Incorporating this tileable dirty glazed ceramic tile texture seamless high resolution up to 8ktexture into your material library streamlines workflow efficiency and delivers high-quality render results perfectly suited for modern 3D visualization and real-time engine environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.