Rough Cloud Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rough Cloud Seamless Texture

IDrough-cloud-seamless-texture
Clouds
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Rough Cloud Seamless Texture is meticulously crafted to replicate the intricate composition and tactile qualities of naturally occurring rough cloud formations rendered as a high-resolution tileable texture ideal for 3D materials. Its base substrate simulates a complex interplay of organic vapor clusters and microscopic water droplets creating an amorphous yet textured surface reminiscent of turbulent cloud layers. This organic structure is subtly captured through diffuse pigments that mimic the soft white and pale gray hues typical of dense weathered clouds. The texture’s roughness and porosity are emphasized by fine-grained variations in surface elevation and micro-detail achieved through a detailed normal map that conveys depth and the characteristic unevenness of vapor patterns. The absence of metallic elements aligns with the non-reflective nature of clouds while ambient occlusion and height maps enhance the sense of volume and layering providing a convincing volumetric effect suitable for photorealistic rendering.

In physically based rendering (PBR) workflows the Rough Cloud Seamless Texture excels by offering seamless repeatable patterns that scale elegantly across large surfaces without visible seams ensuring consistency and realism in any 3D scene. The BaseColor (Albedo) channel captures the subtle tonal shifts of light diffusion within cloud masses while the Normal channel accentuates surface irregularities that contribute to the rough tactile feel. The Roughness channel controls how matte or diffuse the cloud surface appears allowing fine tuning to simulate different atmospheric lighting conditions. Metallic values remain minimal to zero preserving the organic non-metallic quality of the texture. Ambient Occlusion maps deepen shadows around micro-structures enhancing realism and the Height/Displacement maps provide additional geometry detail for parallax or tessellation effects essential for high-fidelity close-ups and dynamic lighting setups.

With a maximum resolution of up to 8K this seamless rough cloud seamless texture is optimized for professional use in architectural visualization game environments product mockups and interior staging seamlessly integrating into popular platforms such as Blender Unreal Engine and Unity. Its out-of-the-box compatibility accelerates workflow iteration enabling artists and developers to focus on creative adjustments rather than technical fixes. For best results it is recommended to carefully adjust the roughness intensity and normal map strength to match your scene’s lighting rig; this ensures the cloud surfaces retain their natural softness without appearing overly diffuse or flat. Additionally scaling the UV coordinates appropriately will maintain the texture’s micro-detail preventing pixelation or pattern repetition on large surfaces.

The tileable rough cloud seamless texture offers a detailed ai texture rough cloud seamless texture with realistic clouds textures providing a convincing PBR appearance in 3D preview for various material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.