This seamless 8K resolution 3D PBR texture captures the essence of a soft edged cirrostratus cloud veil, meticulously crafted to replicate the delicate and wispy nature of high-altitude cloud formations. The material composition simulates an organic atmospheric surface, where fine water vapor particles form a translucent veil with subtle layering effects. The base substrate mimics a thin, semi-transparent polymer-like medium, allowing smooth gradient transitions and light diffusion typical of cirrostratus clouds. This is enhanced by a neutral flat lighting setup that highlights the soft edges and gentle cloud streaks without harsh shadows or contrasts. Pigmentation is minimal, relying on subtle off-white and pale gray tones to convey the natural condensation and feathery cloud textures, while the surface finish remains matte with a slightly roughened texture to emulate the ethereal softness of the cloud veil.
In terms of PBR channels, the BaseColor (Albedo) map features nuanced pale hues combined with delicate wispy details, ensuring photorealistic color fidelity for realistic skies. The Normal map adds fine surface undulations that simulate the drifting cloud layers and soft contours of the cirrostratus veil, providing depth without harsh bumps. Roughness values are tuned to a moderate level, reflecting the semi-diffuse scattering of light through the cloud surface, with no metallic properties, as expected from organic atmospheric materials. Ambient Occlusion subtly enhances the depth of overlapping cloud streaks, while the Height/Displacement map gently emphasizes the volumetric layering and soft gradients of the cloud formations, adding realism to parallax effects in 3D environments.
Optimized for Blender, Unreal Engine, and Unity, this seamless texture is ideal for realistic weather front visualizations and high-altitude sky backgrounds in 3D applications. Its tileable design ensures clean repetition across large surfaces without visible seams, making it well-suited for expansive skyboxes or environmental backdrops. For best results, adjusting the UV scale to slightly enlarge the texture can help maintain the delicate detail of the cloud wisps, while tuning the roughness map allows control over the softness and light diffusion to match varying atmospheric conditions. This 8K soft edged cirrostratus cloud veil texture provides a versatile and photorealistic solution for artists and developers seeking natural cloud surfaces with a subtle, airy quality.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
