Transparent Fog Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Transparent Fog Seamless Texture

IDtransparent-fog-seamless-texture
Clouds
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Transparent Fog Seamless Texture is an AI-generated tileable texture crafted specifically for creating realistic cloud and fog effects in 3D environments. This texture simulates a fine translucent atmospheric layer composed of microscopic water droplets suspended in air giving an ethereal soft appearance without harsh edges or visible tiling. Its base substrate can be understood as a semi-transparent polymer-like volumetric medium with subtle variations in density which the AI pipeline replicates through micro-detail and consistent structural patterns. The texture’s colorants emulate faint gray-white pigments diffused evenly throughout mimicking natural fog’s muted tones. This uniform yet intricate composition results in a clean and repeatable pattern that scales elegantly across large surfaces ideal for seamless integration into cinematic renders real-time scenes and level dressing workflows.

Material-wise the texture’s PBR channels translate this organic porous fog layer into practical shader components: the BaseColor/Albedo channel presents soft gradients of desaturated whites and grays to suggest translucency while the Normal map introduces subtle surface irregularities that enhance volumetric depth without sharp detail. Roughness is tuned to a mid-to-high range reflecting the diffuse scattering properties of fog rather than a glossy finish. Metallic values remain near zero as the texture represents a non-metallic airborne phenomenon. Ambient Occlusion is carefully balanced to emphasize slight depth variations without overpowering the overall softness and the Height/Displacement channel offers gentle undulations that support parallax effects enhancing realism in close-up views. This comprehensive mapping ensures the texture is production-ready and compatible with physically based rendering pipelines.

Available at an impressive resolution of up to 8K the transparent fog seamless texture delivers exceptional clarity and detail suitable for high-end projects in Blender Unreal Engine and Unity. Its seamless tiling capability eliminates distracting seams across vast surfaces accelerating iteration loops and maintaining visual consistency in complex scenes. The texture works out of the box requiring minimal adjustments which makes it a reliable asset for artists and developers looking to simulate clouds and fog efficiently. For optimal results it is recommended to slightly reduce the roughness value to prevent overly soft reflections and to adjust the UV scale to control fog density and spread precisely. Adding a subtle ambient occlusion pass alongside a light normal map can further enhance surface breakup providing a more convincing volumetric effect without oversharpening the details.

The tileable transparent fog seamless texture offers a realistic PBR appearance with AI-enhanced clouds textures providing a versatile 3D preview for transparent fog seamless texture applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.