Seamless 3D Texture PBR 8K Irregular Shapes Synthetic Fiber Camouflage free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D Texture PBR 8K Irregular Shapes Synthetic Fiber Camouflage

Texture Info

IDseamless-3d-texture-pbr-8k-irregular-shapes-synthetic-fiber-camouflage
CategoryColor Camouflage
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases an intricate camouflage pattern composed of irregular shapes formed on a synthetic fiber fabric substrate. The base material simulates tightly woven polymer fibers, arranged with a subtle grain orientation to enhance realism and durability. The fabric’s matte finish results from a finely textured surface with natural roughness, mimicking the micro-porosity and slight wear typical of technical outdoor gear. Colorants include muted green and brown pigments blended organically within the synthetic fiber matrix, creating authentic depth and variation without metallic reflections. Adhesive binders hold the fibers firmly, ensuring consistent texture continuity across the seamless tile, while subtle ambient occlusion effects emphasize crevices and overlaps in the pattern, contributing to lifelike shading in physically based rendering (PBR) workflows.

In PBR channels, this 8K resolution texture excels at delivering high detail and realism. The BaseColor (Albedo) map presents the camouflage’s complex color palette with natural matte saturation, while the Normal map captures the fine surface irregularities and fiber weave for enhanced shading accuracy. Roughness values are tuned to reflect a non-glossy, diffused finish typical of synthetic technical fabrics, avoiding unwanted shine but still allowing subtle light scattering. The Metallic channel remains near zero, as the fabric contains no metal components, maintaining an organic textile appearance. Height (Displacement) data subtly outlines the raised fibers and uneven surface, adding tangible depth when used with parallax or tessellation techniques, while Ambient Occlusion enriches shadow detail within folds and overlaps, improving overall material authenticity.

Designed for seamless tiling, this texture repeats smoothly without visible borders, making it ideal for large-scale applications on technical gear, tactical apparel, and equipment requiring durable synthetic fiber camouflage with dynamic, irregular shapes. The high 8K resolution ensures crisp detail even at close inspection and is fully compatible with industry-standard engines such as Unreal Engine, Blender, and Unity, facilitating easy integration into advanced PBR pipelines. For optimal results, it is recommended to adjust the UV scale carefully to balance pattern repetition with desired fabric realism, and to fine-tune roughness parameters depending on environmental lighting conditions to achieve the most natural matte finish effect.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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