Seamless 3D Texture PBR 8K Leaf Litter Synthetic Fiber Camouflage Fabric free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D Texture PBR 8K Leaf Litter Synthetic Fiber Camouflage Fabric

Texture Info

IDseamless-3d-texture-pbr-8k-leaf-litter-synthetic-fiber-camouflage-fabric
CategoryColor Camouflage
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features an ultra-high definition 8K resolution leaf litter camouflage pattern printed on synthetic fiber fabric, designed specifically for physically based rendering (PBR) workflows. The base material is a durable synthetic polymer fiber, woven tightly to form a flexible yet robust textile substrate. This fabric is coated with a matte paint finish that enhances its natural appearance by reducing glare while emphasizing the rough, organic surface textures found in real accumulated leaf litter. The pattern’s intricate organic shapes and subtle color variations replicate natural leaf decay and layering, contributing to an authentic, weathered look ideal for outdoor or tactical gear applications.

From a materials perspective, the synthetic fibers serve as a stable base with slight porosity, allowing the matte paint—composed of finely ground pigments and binders—to adhere uniformly without shine. The leaf litter elements are rendered through detailed albedo maps that capture earthy greens, browns, and subtle yellows, while the normal maps emphasize the fibrous texture and the irregular leaf edges. Roughness maps convey a slightly coarse, non-reflective surface, ensuring realistic light diffusion typical of outdoor fabrics exposed to natural wear. The metallic channel remains close to zero, reflecting the non-metallic nature of both the fibers and paint. Ambient occlusion and height maps add depth and shadowing, enhancing the perception of layered leaves resting atop the textile, perfect for realistic displacement or parallax effects in 3D environments.

Optimized for seamless tiling, this texture integrates flawlessly into 3D models requiring continuous fabric coverage without visible seams or distortions. It is fully compatible and Blender-ready, as well as prepared for Unreal Engine and Unity pipelines, supporting advanced PBR workflows in game development, simulation, or visualization projects. To achieve the best results, it is recommended to carefully adjust the UV scale to maintain leaf size realism and to fine-tune roughness values depending on environmental lighting conditions, ensuring the synthetic fiber’s matte finish remains convincing under various scenarios.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.