Seamless 3D Texture PBR 8K Moss Green Blurred Edges Organic Camouflage free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D Texture PBR 8K Moss Green Blurred Edges Organic Camouflage

Texture Info

IDseamless-3d-texture-pbr-8k-moss-green-blurred-edges-organic-camouflage
CategoryColor Camouflage
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture in stunning 8K resolution showcases a moss green organic camouflage pattern characterized by softly blurred edges and naturally irregular shapes. The base substrate mimics a finely woven fabric weave, combining subtle fibers and grain orientation that evoke the tactile complexity of natural moss-covered surfaces. Pigments and dyes blend muted mossy greens with faded earth tones, creating a weathered, worn appearance that enhances realism. The material’s porosity is subtly conveyed through photorealistic roughness and ambient occlusion channels, simulating moisture retention and soft shadows within the organic texture. This PBR texture features a non-metallic surface finish with a slightly rough, matte feel, ideal for natural environment assets requiring authentic fabric-like camouflage surfaces.

Within the PBR workflow, the BaseColor (Albedo) channel captures the delicate interplay of moss green hues and softly blurred transitions between organic shapes, while the Normal map accentuates the micro-detail of the fabric weave and moss-like surface irregularities. The Roughness channel is tuned to reflect the worn and weathered quality of the texture, balancing soft reflectivity with matte patches that simulate natural fading. The Metallic map remains minimal to none, emphasizing the organic, non-metallic nature of the material. Ambient Occlusion enhances depth perception by shading crevices and folds realistically, while the Height/Displacement map provides subtle surface relief for enhanced realism in digital scenes. This seamless texture ensures smooth repetition without visible tiling artifacts, making it ideal for expansive terrain and object surfaces.

Designed for seamless integration with popular 3D engines and software such as Unreal Engine, Blender, and Unity, this moss green blurred edges texture is optimized for high-fidelity digital assets in forest, wetland, and natural camouflage environments. Its seamless tileability and ultra-high resolution allow for close-up renders and detailed surface interactions, perfect for nature-inspired game assets, VFX environments, or architectural visualizations. For best results, adjusting the UV scale to balance pattern repetition with scene scale and fine-tuning roughness values can help achieve a more dynamic interaction with lighting and environmental reflections, enhancing the lifelike quality of your models.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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