AI-Generated Seamless PBR Texture — stucco materia of hex value AD9C85. free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — AI-Generated Seamless PBR Texture — stucco materia of hex value AD9C85.

IDai-generated-seamless-pbr-texture-stucco-materia-of-hex-value-ad9c85-11341
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This AI-generated seamless PBR texture captures the essence of a finely crafted stucco materia defined by the hex value AD9C85. This texture showcases a natural blend of mineral and ceramic base substrates reflecting the core composition of traditional stucco finishes. The material is comprised of subtle aggregates and fine mineral grains that are bound together by a cementitious matte binder creating a consistent and slightly porous surface. This porous quality combined with mild weathering effects contributes to a realistic and tactile feel evoking the soft earthy warmth characteristic of natural stucco. Carefully integrated pigments produce a neutral beige tone that avoids any harsh or artificial hues maintaining a warm and inviting finish that suits a variety of architectural visualizations and design projects.

In terms of PBR workflow this tileable and non-repeating texture is optimized for resolutions up to 8K ensuring high-fidelity rendering across real-time and offline pipelines. The BaseColor (Albedo) map accurately represents the warm muted tones of the stucco without introducing unwanted reflections. The Normal map highlights the delicate undulations and grain orientation of the surface emphasizing the material’s natural roughness and subtle depth variations. The Roughness map finely controls micro-surface detail replicating the slightly coarse matte finish typical of stucco while the Metallic channel remains near zero to correctly simulate the non-metallic nature of the material. Ambient Occlusion enhances the perception of crevices and minor surface irregularities adding dimensionality and the Height/Displacement map enables realistic parallax and depth effects further elevating the tactile quality of the texture in close-up views.

This PBR texture is fully compatible with popular 3D engines such as Unreal Engine Unity and Blender facilitating seamless UV mapping and scalable workflows from 1K up to 8K resolutions. To achieve the most natural and visually pleasing results it is recommended to adjust the UV scale in your rendering software to match realistic wall dimensions which helps prevent repetitive patterns and preserves the organic variation inherent in stucco surfaces. Additionally fine-tuning the roughness parameter within your rendering settings can enhance or soften the subtle weathered appearance allowing you to tailor the surface sheen and overall realism to different lighting environments or artistic preferences.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.