Seamless Concrete 27 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Concrete 27 by Share Textures – PBR 3D Texture (8K ready)

IDconcrete-27-by-share-textures-pbr-seamless-8k
Concrete
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Concrete 27 by Share Textures is a high-quality PBR 3D texture meticulously crafted to represent the complex composition and surface characteristics of natural concrete. This texture captures the mineral-rich base substrate composed primarily of cementitious binders and finely crushed aggregates with subtle variations in porosity and micro-roughness that develop through weathering and curing processes. The surface finish exhibits a slightly rough matte appearance typical of cast concrete with minor imperfections and grain orientation resulting from aggregate distribution. Color-wise the texture features a base layer of muted gray tones accented by faint oxide layers and mineral pigments creating a realistic and versatile stone concrete look suitable for a wide range of architectural and environmental visualizations.

The PBR channels reflect this detailed material makeup with precision and consistency. The BaseColor (Albedo) map accurately conveys the subtle color variations and oxide staining inherent to concrete while the Normal map enhances the tactile quality by simulating fine surface irregularities such as aggregate texture and minor cracks. The Roughness map controls the surface reflectivity showcasing the characteristic diffuse non-glossy finish of concrete and the Ambient Occlusion map adds natural shadowing in crevices and porous areas to boost depth perception. Height (Displacement) data emphasizes subtle relief and surface undulations allowing for enhanced realism in close-up renders. Notably this texture set excludes metallic properties aligning with concrete’s non-metallic nature.

Optimized for seamless tiling this texture cleanly repeats across large surfaces without visible seams or patterns making it ideal for modern rendering workflows in Blender Unreal Engine and Unity. It supports the Principled BSDF shader in Blender where users can seamlessly integrate the BaseColor Normal Roughness AO and Height maps for physically based shading that behaves predictably under various lighting conditions. In Unreal Engine maps can be fed into the respective Base Color Roughness Normal and Ambient Occlusion slots while in Unity’s URP and HDRP pipelines these textures connect efficiently to the Lit shader for consistent material appearance across platforms. With resolutions typically ranging from 1K up to 8K this pack ensures crisp detail even on close inspection or large-scale applications.

For best results maintain consistent texel density across your models to preserve texture detail and avoid blurring. Employing triplanar or layered tiling techniques can effectively conceal repetition on expansive geometry. Additionally combining the Normal map with Height or Parallax occlusion mapping can further enhance surface depth adding realism without significantly increasing polygon count. When importing textures remember to set the BaseColor map to sRGB color space and treat all data maps such as Normal Roughness AO and Height as non-color data to ensure accurate shading results. This seamless concrete material is a versatile and reliable choice for any project requiring authentic physically based concrete surfaces optimized for multiple modern rendering engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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