Aged Cotton Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Aged Cotton Texture Seamless

Texture Info

IDaged-cotton-texture-seamless
CategoryFabric
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This aged cotton texture seamless high resolution up to 8ktexture is a meticulously crafted AI-generated fabric material that authentically replicates the natural characteristics of worn cotton cloth. At its core, the base substrate consists of an organic cotton fiber network, tightly intertwined with natural binders that provide both strength and flexibility. This fiber arrangement creates a porous and breathable fabric structure that has naturally weathered over time. The texture showcases delicate details such as slight fraying, gentle weave irregularities, and subtle surface wear, all of which reflect years of use and environmental exposure. The color palette is composed of muted, slightly faded pigments and natural dyes, which lend the fabric its characteristic aged appearance. The surface finish is matte with a mild roughness, evoking the tactile softness and porous nature of cotton fibers that have undergone natural aging processes.

These material properties translate precisely across the PBR channels to deliver a highly realistic fabric texture. The BaseColor/Albedo map captures nuanced color shifts and dye fading that occur with prolonged wear. The Normal map highlights the intricate weave pattern and fine fiber relief, emphasizing the natural irregularities of the cotton surface. The Roughness map defines the soft, non-reflective finish typical of aged cotton, while the Metallic map remains minimal, consistent with cotton’s non-metallic nature. Ambient Occlusion enhances depth perception by accentuating fiber intersections and weave density, and the Height/Displacement map introduces subtle surface relief, adding tactile realism that is especially effective in close-up rendering. This comprehensive set of maps ensures that lighting and material response are both accurate and visually convincing.

Offered at an exceptional resolution of up to 8K, this tileable aged cotton texture seamless high resolution up to 8kmaterial is optimized for seamless integration into physically based rendering workflows across platforms such as Blender, Unreal Engine, and Unity. The high level of detail enables the texture to scale elegantly over large surfaces without visible seams or distortion, preserving a consistent and professional fabric appearance in any environment or scene. The AI-driven generation process enhances micro-detail fidelity and structural consistency, making this texture an excellent choice for architectural visualization, environment art, concept prototyping, and quick look development. For best results, it is recommended to maintain consistent UV scaling to prevent pattern stretching and to fine-tune roughness values according to your scene’s lighting conditions. Utilizing the Height/Displacement map to introduce subtle surface variations can significantly enrich the tactile depth and realism of the fabric in close-up views.

This AI-generated seamless aged cotton texture offers a seamless high resolution up to 8k, enabling detailed fabric textures with realistic PBR appearance and a 3D preview for precise material composition analysis.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.