Patterned Wool Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Patterned Wool Texture Seamless

Texture Info

IDpatterned-wool-texture-seamless
CategoryFabric
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Patterned Wool Texture Seamless high resolution up to 8k is a meticulously crafted fabric texture designed to replicate the intricate composition and natural feel of woven wool. This texture captures the organic structure of wool fibers, which are primarily composed of keratin proteins arranged in a complex, interlocking pattern. The base substrate is an organic textile, where the fibers are oriented to form a repeating pattern that contributes to both the visual depth and tactile softness typical of high-quality wool fabric. The texture subtly incorporates the effect of natural binders within the fibers and the slight irregularities caused by porosity and gentle surface wear, giving it an authentic, lived-in appearance. The surface finish mimics the soft, matte look of wool, with delicate color variations achieved through natural pigments and dyes that create a warm, inviting palette visible in the BaseColor and Albedo channels.

Within physically based rendering (PBR) workflows, this seamless patterned wool texture excels by translating the material’s unique features into accurate shader channels. The Normal map emphasizes the fine grain and fiber direction, enhancing the perception of depth and fabric weave without overpowering detail. The Roughness map simulates the soft, diffuse reflection characteristic of wool, avoiding unwanted glossiness while suggesting the natural fuzziness of the fibers. Metallic values remain low to none, aligning with the non-metallic organic composition of wool. Ambient Occlusion highlights subtle crevices and folds within the weave, adding realism by simulating shadowing in tightly packed fiber areas. Height or displacement maps subtly reinforce the texture’s tactile surface, perfect for enhancing parallax effects in close-up renders.

With a maximum resolution of up to 8k, this tileable patterned wool texture seamless high resolution up to 8k is optimized for use in modern 3D pipelines, ensuring sharpness and clarity even on large UV islands without visible tiling artifacts. It integrates effortlessly with Blender, Unity, and Unreal Engine, facilitating quick setup and efficient workflow integration. Whether your project involves architectural visualization, game environments, product mockups, or interior staging, this texture provides a reliable and visually rich fabric surface that elevates realism.

A practical tip for maximizing this texture’s impact is to fine-tune the UV scale to match the intended fabric density, avoiding overly large or small repeats that break immersion. Additionally, pairing the texture with a subtle ambient occlusion pass and a low-intensity normal map can add nuanced surface breakup without sharpening the weave too aggressively, preserving the soft woolen look. This patterned wool texture seamless high resolution up to 8k offers both flexibility and fidelity, making it an essential asset for any project requiring authentic fabric materials with high detail and seamless repeatability.

The seamless patterned wool texture in high resolution up to 8k offers a detailed AI-generated fabric texture with realistic PBR appearance, enhanced by a 3D preview for precise material evaluation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.