Fabric Woven Linen — Woven Linen Weave Linen Weave Crosshatch — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Fabric Woven Linen — Woven Linen Weave Linen Weave Crosshatch — PBR seamless 3D texture

IDrough-linen-blue-fine-textile-fabric-woven-linen
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Fabric Woven Linen texture presents a finely detailed seamless 3D texture that authentically captures the intricate crosshatch weave patterns of natural linen fabric. Composed from organic fibers such as cotton and hessian blends this rough linen material showcases the characteristic porous surface and subtle irregularities that form through the weaving process. The base substrate is an interlaced textile matrix where fine yarns intersect creating a tactile surface finish with a slightly coarse but balanced roughness. Natural pigments and dyes imbue the fabric with a muted blue tone while the weave structure and fiber orientation influence the subtle shadows and highlights seen in the albedo and normal maps. The textile's organic composition and fiber density result in realistic ambient occlusion and height variations emphasizing the fabric’s depth and tactile quality without appearing overly polished or synthetic.

This PBR material includes comprehensive physically based rendering channels—albedo normal roughness metallic ambient occlusion and height—delivered in 4K resolution with an optional 8K upgrade for high-end visualization needs. The albedo channel captures the base color and dye saturation of the fabric including the natural color variation of cotton and linen fibers. Normal maps simulate the fine weave and crosshatch texture enhancing surface detail and light interaction without extra geometry. Roughness maps define the subtle matte finish typical of woven linen balancing light diffusion to avoid unrealistic glossiness while the metallic channel is optimized to reflect the non-metallic nature of textile fibers maintaining zero metallic values for realism. Height maps provide accurate displacement for added depth and surface relief especially useful in modern pipelines for real-time and offline renderers such as Blender Unreal Engine and Unity. The texture also supports PNG and EXR formats ensuring compatibility and flexibility in various digital content creation workflows.

Optimized for seamless tileability this fabric texture performs consistently across different digital content creation tools and game engines delivering reliable results without requiring manual tweaking. The included PBR maps follow the metal/rough workflow and feature calibrated shading for consistent appearance in both real-time and offline rendering environments. Practical usage advice: when applying this woven linen texture consider adjusting the UV scale to match the fabric’s fine weave density accurately and tuning the roughness slightly higher to emphasize the natural matte finish typical of hessian and cotton textiles. This approach helps to preserve the fabric’s realistic surface interaction under different lighting conditions enhancing visual fidelity across modern pipelines and rendering engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.