Aged Denim Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Aged Denim Texture Seamless

Texture Info

IDaged-denim-texture-seamless
CategoryFabric
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The aged denim texture seamless high resolution up to 8ktexture presents an authentic representation of traditional denim fabric, meticulously capturing the intricate composition of organic cotton fibers woven into a sturdy yet flexible textile base. This tileable aged denim texture seamless high resolution up to 8k highlights the characteristic interlaced yarns and subtle fiber orientation that define well-worn denim, conveying the natural wear and fading developed through repeated use, washing, and exposure to environmental conditions. The fabric’s surface finish is softly matte with gentle roughness, reflecting the natural weathering process that softens the originally rigid weave. Pigment variations and indigo dye nuances are accurately embedded within the BaseColor/Albedo channel, portraying the faded and textured appearance without losing depth or authenticity. The surface’s slightly raised weave pattern and fiber detail are encoded through Normal and Height/Displacement maps, providing realistic tactile qualities that enhance dimensionality while avoiding harsh edges or unnatural sharpness.

This ai texture aged denim texture seamless high resolution up to 8k is designed for seamless tiling across large surfaces without visible seams or repetitive patterns, making it an ideal fabric texture for diverse 3D applications including architectural visualization, product mockups, game environments, and interior staging. The Roughness map expertly simulates the soft matte finish of aged cotton fibers, while the minimal Metallic channel aligns with denim’s organic, non-metallic composition, ensuring physically accurate light interaction. Ambient Occlusion maps emphasize the shadowed crevices within the fabric weave, enhancing realism under varied lighting conditions and contributing to a believable 3D preview experience. With resolution up to 8K, this high-resolution denim texture maintains exceptional clarity and detail even under close scrutiny, fully compatible with popular 3D software such as Blender, Unreal Engine, and Unity.

For optimal results, it is recommended to adjust the UV scale when applying this seamless aged denim texture seamless high resolution up to 8k to balance detail visibility and rendering performance, especially on large or complex meshes. Fine-tuning the Roughness channel can replicate different degrees of fabric wear and light reflectivity, adding a subtle sheen typical of aged denim under various lighting environments. Additionally, incorporating a gentle Height or Parallax displacement effect further accentuates the weave’s tactile depth, enhancing realism without introducing overly sharp patterns. This comprehensive PBR set includes BaseColor/Albedo, Normal, Roughness, Metallic, Ambient Occlusion, and Height/Displacement maps, delivering a versatile and reliable fabric textures solution that embodies both authentic material characteristics and technical excellence across multiple 3D workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.