Fabric Sofa Texture with Blue and White Wavy Patterns | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Fabric Sofa Texture with Blue and White Wavy Patterns | Free PBR

IDfabric-sofa-texture-with-blue-and-white-wavy-patterns-free-pbr
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This fabric sofa texture features a high-quality, seamless design showcasing elegant blue and white wavy patterns, ideal for enhancing 3D models with realistic textile surfaces. The base material is a finely woven fabric composed primarily of organic fibers, tightly bound using synthetic polymer adhesives to maintain durability and flexibility. The textile’s subtle grain orientation creates natural directional highlights and shadows, contributing to a lifelike appearance. The surface finish exhibits a soft matte texture with gentle irregularities, simulating the tactile qualities of real upholstery fabric while preserving a clean, polished look. The colorants consist of deep blue and crisp white pigments applied uniformly, ensuring vivid, consistent hues without visible fading or wear.

In PBR channels, this texture excels in realism and versatility. The BaseColor (Albedo) map captures the distinct blue and white wavy patterns with accurate color saturation and smooth transitions. The Normal map emphasizes the fine weave and fabric grain, adding depth and tactile detail to the surface. Roughness values are finely tuned to mimic the soft, fabric-like reflectivity, avoiding unwanted glossiness while maintaining subtle light diffusion. The Metallic channel is intentionally kept at zero, reflecting the non-metallic nature of textile fibers. Ambient Occlusion enhances shadowing in the fabric folds and crevices, providing depth and dimensionality. Height or Displacement maps offer gentle surface variations, perfect for parallax effects that simulate the fabric’s natural weave and texture under varying light angles.

Rendered at up to 8K resolution, this texture provides exceptional detail, making it suitable for high-end visualizations in Blender, Unreal Engine, and Unity. For optimal results, it is recommended to adjust the UV scale carefully to match the scale of the sofa model, ensuring the wavy patterns appear proportional and consistent. Additionally, fine-tuning the roughness map can help achieve the desired balance between softness and subtle reflectivity, enhancing realism in different lighting environments. This fabric sofa texture is a versatile and realistic choice for 3D artists aiming to create authentic interior scenes or product visualizations with a stylish yet understated aesthetic.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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