Archviz Armor Army Cloth Clothes Diamond Fabric — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Armor Army Cloth Clothes Diamond Fabric — Seamless PBR Texture

IDarchviz-armor-army-cloth-clothes-diamond-fabric
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Armor Army Cloth Clothes Diamond Fabric texture is a meticulously crafted seamless PBR material designed to authentically replicate the intricate qualities of medieval knight armor textiles and military uniforms. The base substrate simulates a dense tightly woven fabric made from organic fibers typical of high-quality cloth interlaced with rugged leather patches reinforced by subtle metallic threads. This combination of textile leather and fine metal elements creates a historically accurate composite material that balances durability and visual complexity. The surface finish features a softly worn matte appearance with gentle highlights conveying natural aging and light wear typical of authentic army cloth while retaining structural integrity. Muted pigments and dyes provide a historically faithful color palette enhanced by subtle oxidation and light abrasions that add realistic weathering effects without compromising uniformity.

Within physically based rendering workflows this diamond fabric texture set includes a comprehensive suite of maps essential for precise material representation. The BaseColor (Albedo) map captures nuanced color transitions and dye variations across the woven fibers and leather patches. The Normal map reveals detailed surface intricacies such as diamond-shaped quilting stitch patterns and fabric grain orientation adding tactile realism. The Roughness map carefully balances the soft textile and faintly reflective metal threads enabling accurate light interaction and subtle sheen. The Metallic channel highlights minor metal fibers embedded within the weave enhancing authenticity. Ambient Occlusion adds depth by simulating shadowing within quilted diamonds and leather intersections while the Height/Displacement map emphasizes raised stitch textures and layered fabric elements. This detailed approach ensures faithful visualization across real-time engines including Unreal Engine and Unity as well as offline renderers like Blender’s Cycles and Eevee.

Rendered at up to 8K resolution this seamless diamond fabric texture supports large-scale tiling without visible seams or repetition artifacts making it ideal for expansive armor surfaces military textile applications and detailed archviz projects. For optimal results it is recommended to carefully adjust the UV scale to maintain the natural proportions of the diamond quilting pattern and fine-tune roughness values to suit specific lighting environments. Additionally subtle tweaking of the height map intensity can enhance parallax effects improving the perceived depth of quilted fabric and leather patches during close-up visualization. Calibrated for accurate color space and gamma this texture integrates smoothly into Substance Designer workflows and diverse PBR pipelines providing a reliable physically based foundation for authentic medieval armor and army cloth materials across multiple platforms and rendering environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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